jagdtiger74 10 Posted August 10, 2015 Hi everyone, I was wondering if anybody knows if there is the possibility to create some Trap/Skeet shooting within Arma 3? I saw this video on youtube: https://youtu.be/I-1YxFeLzKs Unfortunately there is no description on how the clay was set up. I also found this link here in the forums, but it is for Arma 2 https://forums.bistudio.com/topic/104692-d3z-shotguns/?hl=double+barrel+shotgun Now I have to admit that I have no idea about modding so I guess I can not be off any help at all, but perhaps someone here knows if something like that can be achieved in Arma 3. Cheers Jagdtiger/Jan Share this post Link to post Share on other sites
Christenson HHD 3 Posted July 9, 2017 Make a text doc in your main folder called launch_skeet.sqf go ingame and place a portable generator called sk1 or sk2 or sk3 private ["_machine"]; _machine = _this select 0; if (!(isnil "_machine")) then { private ["_disc", "_discPos"]; _discPos = [_machine, 0.6, 180] call BIS_fnc_relPos; _disc = "Skeet_Clay_F" createVehicle [(_discPos select 0), (_discPos select 1), 0.7]; _disc setPos [(_discPos select 0), (_discPos select 1), 0.7]; private ["_vel", "_ehCode"]; _vel = [[0, -1, 0], (direction _machine + random 4 - random 4)] call BIS_fnc_rotateVector2D; _disc setVelocity [(-(_vel select 0) * 9), ((_vel select 1) * 9), 10 + (random 2)]; _ehCode = { private ["_disc", "_killer"]; _disc = _this select 0; _killer = _this select 1; //Only score a hit while the skeet is airborne. if (((position _disc) select 0) > 0.1) then { if ((_disc distance _killer) <= 30) then { hint "3 POINT HIT"; // add a variable named playerId_score for each player in the mission. as I couldn't get addScore to work. private ["_code"]; _code = compile format["%1_score = %1_score + 3;", _killer]; call _code; } else { hint "2 POINT HIT"; // add a variable named playerId_score for each player in the mission. as I couldn't get addScore to work. private ["_code"]; _code = compile format["%1_score = %1_score + 2;", _killer]; call _code; }; }; deleteVehicle _disc; }; _disc addEventHandler ["killed", _ehCode]; sleep 1; //Make sure the skeet flies a bit longer than normal physics would cause. _vel = velocity _disc; private ["_i"]; _i = 0; while {(((position _disc) select 2) > 0.1) && (alive _disc)} do { _disc setVelocity [(_vel select 0) / (1 + (_i / 10)), (_vel select 1) / (1 + (_i / 10)), (_vel select 2) / (1 + _i)]; _i = _i + 0.1; sleep 0.1; }; }; true 1 Share this post Link to post Share on other sites
Christenson HHD 3 Posted July 9, 2017 And in the generator put: this addAction ["PULL","launch_skeet.sqf"]; 1 Share this post Link to post Share on other sites
loopdk 92 Posted July 10, 2017 I get this error when hitting a clay can you help Share this post Link to post Share on other sites
Christenson HHD 3 Posted July 13, 2017 Yup, unfortunately, I believe that it is a mistake from Bohemia since the script does not directly include Skeet_clay.3pd, it might be a fail in the vanilla config. But it works fine tho right? Share this post Link to post Share on other sites
loopdk 92 Posted July 14, 2017 Can you help me with making a addaction for a laptop..... i got sk1 sk2 sk3 and i wot like to be aple to shoot them all from one position Share this post Link to post Share on other sites
M. Robberts 0 Posted July 17, 2017 Hey, Thanks for the Code for this. Trying to do what @loopdk is doing as well. Not the best at this but working on it. I tried a few ways but none of them worked. I will show the way I attempted and if anyone knows where I went wrong please inform me. (Ps. Using a Slighly edited code that removes the pint system completely as I don't need it in my mission.) Attempt one. Inside of sk1 (Portable Genorator) Skeet1 addAction["PULL",sk1 exec "launch_skeet.sqf"]; Skeet1 is the Name of the Radio Object that iam using. Trying to remotely remote execute the command from a pull action on the radio object. (Like this was gonna work) Results . "PULL" Action appears but does nothing when accessed. Attempt two. Another way around Inside of Skeet1 (Radio Handset) this addAction["PULL",sk1 exec "launch_skeet.sqf"]; sk1 being the Portable Generator Trying to remotely execute the Command from a pull Action on the radio. Results. "PULL" Action appears but does nothing when accessed. This is the code that has the Middle removed (Scoring System) private ["_machine"]; _machine = _this select 0; if (!(isnil "_machine")) then { private ["_disc", "_discPos"]; _discPos = [_machine, 0.6, 180] call BIS_fnc_relPos; _disc = "Skeet_Clay_F" createVehicle [(_discPos select 0), (_discPos select 1), 0.7]; _disc setPos [(_discPos select 0), (_discPos select 1), 0.7]; private ["_vel", "_ehCode"]; _vel = [[0, -1, 0], (direction _machine + random 4 - random 4)] call BIS_fnc_rotateVector2D; _disc setVelocity [(-(_vel select 0) * 9), ((_vel select 1) * 9), 10 + (random 2)]; _ehCode = { private ["_disc", "_killer"]; _disc = _this select 0; _killer = _this select 1; //Only score a hit while the skeet is airborne. if (((position _disc) select 0) > 0.1) then { if ((_disc distance _killer) <= 1000) then { hint "Hit"; }; }; deleteVehicle _disc; }; _disc addEventHandler ["killed", _ehCode]; sleep 1; //Make sure the skeet flies a bit longer than normal physics would cause. _vel = velocity _disc; private ["_i"]; _i = 0; while {(((position _disc) select 2) > 0.1) && (alive _disc)} do { _disc setVelocity [(_vel select 0) / (1 + (_i / 10)), (_vel select 1) / (1 + (_i / 10)), (_vel select 2) / (1 + _i)]; _i = _i + 0.1; sleep 0.1; }; }; true If anyone knows the correct way to remotely executing scripts or wants to help get this working please msg back. Thanks, Mac @Chris-Hanson@loopdk@jagdtiger74 Share this post Link to post Share on other sites
loopdk 92 Posted July 17, 2017 I will post the way my team amte didt it. works perfectly Share this post Link to post Share on other sites
M. Robberts 0 Posted July 17, 2017 6 hours ago, loopdk said: I will post the way my team amte didt it. works perfectly Great Thanks, Cant wait :) Share this post Link to post Share on other sites
WastedMike_ 27 Posted September 23, 2017 I am running this on a dedicated server and it isn't working. Any ideas? Share this post Link to post Share on other sites
loopdk 92 Posted September 24, 2017 Works fine here Share this post Link to post Share on other sites
aker 12 Posted February 11, 2019 Hey Everyone! What may gone wrong if I experience the following error messages described below: 😩 Pic1 Pic2 Share this post Link to post Share on other sites
aker 12 Posted February 12, 2019 https://drive.google.com/open?id=1qpHLMyEPy-XrfiXfoq9yp6nE8OwJqZKC This is my final work. 1 1 Share this post Link to post Share on other sites