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Spark23

Mutiple Issues

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Hi, don't know where post this because I don't know what is the issue, I think there multiples mods with issues.

I have continous disconections of teamSpeak3 and disconections messages from arma3 but only have disconections of teamspeak3.

¿Somebody can say me which mod is creating error to post in their dev forum? Thanks.

[b]3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon[/b]
3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:09 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:09 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:09 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:09 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:12:09 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:13:04 [b]z\ace\addons\medical\data\litter_morphine.p3d: No geometry and no visual shape[/b]
3:13:04 z\ace\addons\medical\data\litter_morphine.p3d: No geometry and no visual shape
3:16:57 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:16:59 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:17:02 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon
3:17:02 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon

4:08:38 [b]SimulWeather - Cloud Renderer - noise texture file is not specified![/b]
4:08:39 [b]Deinitialized shape[/b] [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_Tak_Civ_Man_02"; Shape: "lop_faction_tak_civ\tak_civil02.p3d";]
4:08:39 Deinitialized shape [Class: "B_medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
4:08:39 Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
4:08:39 Deinitialized shape [Class: "B_Soldier_02_f"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
4:08:39 Deinitialized shape [Class: "B_UAV_AI"; Shape: "a3\characters_f\common\invisibleman.p3d";]
4:08:39 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "B_Soldier_GL_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_SL"; Shape: "lop_faction_am\loc_opfor03.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_TL"; Shape: "lop_faction_am\loc_opfor01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_AR"; Shape: "lop_faction_am\loc_opfor05.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_Corpsman"; Shape: "lop_faction_am\loc_opfor04.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_Tak_Civ_Man_01"; Shape: "lop_faction_tak_civ\tak_civil01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_Tak_Civ_Man_04"; Shape: "lop_faction_tak_civ\tak_civil06.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_army_ocp_riflemanl"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_army_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_army_ocp_helipilot"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_army_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_army_ucp_helipilot"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_army_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_army_ocp_crewman"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_army_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_army_ucp_crewman"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_army_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_usmc_marpat_d_helipilot"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_marine_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_airforce_jetpilot"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_marine_base.p3d";]
4:08:39 Deinitialized shape [Class: "rhsusf_usmc_marpat_d_crewman"; Shape: "rhsusf\addons\rhsusf_infantry\rhsusf_marine_base.p3d";]
4:08:39 Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
4:08:39 Deinitialized shape [Class: "B_Soldier_04_f"; Shape: "a3\characters_f\common\coveralls.p3d";]
4:08:39 Deinitialized shape [Class: "B_Soldier_TL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
4:08:39 Deinitialized shape [Class: "B_crew_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
4:08:39 Deinitialized shape [Class: "B_Soldier_03_f"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
4:08:39 Deinitialized shape [Class: "B_engineer_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_Engineer"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_Rifleman"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_Rifleman"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_GL"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_Crewman"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_TL"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_GL"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_Marksman"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_ISTS_Infantry_AT"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_SL"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_Corpsman"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_MG"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
4:08:39 Deinitialized shape [Class: "LOP_IA_Infantry_MG_Asst"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
4:08:39 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
4:08:39 [b]Error: weapon [bipod_01_F_snd][/b] still has its shape, ref_count=13
4:08:39 Error: weapon [bipod_01_F_blk] still has its shape, ref_count=18
4:08:39 Error: weapon [bipod_02_F_tan] still has its shape, ref_count=8

Addons used:

@ACE3 3.1.1

@ALiVE 0.9.9.1506221

@ASDG_JR 0.15

@CBA_A3 1.1.23.150604 RC7 Hotfix 2

@PRKZ 1.08 @RHSAFRF 0.3.8

@RHSUSF 0.3.8

@task_force_radio 0.9.8

@AllInArmaTerrainPackLite 2015-01-01 Hotfix

@Leights_OPFOR 1.2

@fallujah1_2 1.2

@cTab 2.2.1

Edited by Spark23

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from my little knowledge it looks like it might have to do with character skins.

is this a continuing issue?

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(I posted a response to this during the forum maintenance period, and as such my original post was removed)

'4:08:39 Deinitialized shape [Class: "CLASSNAME"; Shape: "PBONAME\MODELPATH\MODELNAME.p3d";]

These entries are not a bug as such, and are simply a "sitrep" from the game so can be safely ignored.

3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon

These are apparently from someone else on the server firing a weapon that you don't have installed on your system.

 

 

I doubt either of these would cause you to disconnect from TS...

 

 

I have continous disconections of teamSpeak3 and disconections messages from arma3 but only have disconections of teamspeak3.

Are you sure its not just your connection being rubbish and dropping out? TS is very temperamental about connection drop-outs where as ArmA can be a little more lenient. I have known my connection to drop out for a good minute or more and come back on allowing me to continue my game.

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(I posted a response to this during the forum maintenance period, and as such my original post was removed)

'4:08:39 Deinitialized shape [Class: "CLASSNAME"; Shape: "PBONAME\MODELPATH\MODELNAME.p3d";]

These entries are not a bug as such, and are simply a "sitrep" from the game so can be safely ignored.

3:12:08 (6623 [receivedMagazine]): Network sync error - NMTFireWeapon

These are apparently from someone else on the server firing a weapon that you don't have installed on your system.

 

 

I doubt either of these would cause you to disconnect from TS...

 

 

Are you sure its not just your connection being rubbish and dropping out? TS is very temperamental about connection drop-outs where as ArmA can be a little more lenient. I have known my connection to drop out for a good minute or more and come back on allowing me to continue my game.

 

Sorry by delay, my conection is acceptable:

Download Speed: 50432 kbps (6304 KB/sec transfer rate)

Upload Speed: 5006 kbps (625.8 KB/sec transfer rate)

Latency: 14 ms

 

Couriously when a friend disconnect offrom arma I inmediatly can entry in Ts3, he again connect and I again have issues with disconnections in TS3.

Another issue was that Im in helicopter as pilot in the ground, and this friend gone back and die by tail rotor, this was damage. I dismount and saw his body in the ground, my others friends can see him alive, stand up, normal, but I only see his body dead. Then I asked to other friend check the tail rotor and he confirm me that was broken. Helicopter damage was sync but not his dead?, This dead status was in all game to me and alive to others friends. Some times I saw his body dead moving around.

 

It looks like it was a conflict with this friend.

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Hello Spark23

  I don't have a solid answer for you but

I had a problem where my mic would mute when I would leave the PC for a time. It was so random because I could leave for 1 minute, mic might be muted, might not. I could leave for an hour, mic might be muted, might not. Geeze, no pattern at all !!! Like I said I don't have a solid answer persa but I think what fixed it was by going into the power settings.

   Since I have an Astro A50, is is essentially a wireless device even though it is plugged in. (check your USB ports to ensure that they are not in a sleep state)

 

Hope this helps

 

ScreenHunter_21%20Aug.%2006%2010.51_zpse

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Sorry for delay, the notifications was turn off.

Not is because mute mic, ts3 say "connection lost". In september I try again with updates etc, but seems any incompatibility with friend or TFR.

 

Thanks

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