CHICITYMANE 10 Posted July 24, 2015 Hello, I currently play at an open community that has shacktac on for most of its missions, I wish to try them with a shacktac hud disabled mission to show them what it's like. I remember there being a way to disable shacktac inside the description.ext in ArmA 2, is this still possible in ArmA 3? thanks Share this post Link to post Share on other sites
Kingsley1997 39 Posted July 24, 2015 Not sure but since it uses a dialog (I think) you could DePbo the mod, find the main dialog IDD and then use one of the dialog commands to close/hide it. Sorry I couldn't be more vague, it's late. Share this post Link to post Share on other sites
CHICITYMANE 10 Posted July 24, 2015 Not sure but since it uses a dialog (I think) you could DePbo the mod, find the main dialog IDD and then use one of the dialog commands to close/hide it. Sorry I couldn't be more vague, it's late. i tried depboing it actually, gave me header error everytime with multiple different versions. Share this post Link to post Share on other sites
Kingsley1997 39 Posted July 25, 2015 i tried depboing it actually, gave me header error everytime with multiple different versions. Well out of curiosity I looked in the Pbo myself and there isn't any .hpp files so I assume it doesn't use a dialog. Not sure what else really, you could try contacting ShackTac about it, maybe there's a command they've got for it. Share this post Link to post Share on other sites
killzone_kid 1332 Posted July 25, 2015 .hpp is just a convinient way of marking header files and has nothing to do with dialogs. you can call file .whathefuckisgoingon if you want and place dialog config in it. Look up arma 3, most of the classes are defined in .cpp files. Share this post Link to post Share on other sites
654wak654 25 Posted July 25, 2015 Well out of curiosity I looked in the Pbo myself and there isn't any .hpp files so I assume it doesn't use a dialog. Not sure what else really, you could try contacting ShackTac about it, maybe there's a command they've got for it. It's inside the config itself. [color="#FF8040"][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]uiNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"ST_STHud_Map"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]ctrlShow[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]uiNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"ST_STHud_Text"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]ctrlShow[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]uiNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"ST_STHud_Text2"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]ctrlShow[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Made this from the scripts in the PBO. It should disable the interface, though someone can just open the shacktac settings dialog and restart it back on. Don't know of a scripted way to permanently disable it. Share this post Link to post Share on other sites
davidoss 552 Posted July 25, 2015 UPS already posted. Share this post Link to post Share on other sites
CHICITYMANE 10 Posted July 25, 2015 It's inside the config itself. [color="#FF8040"][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]uiNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"ST_STHud_Map"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]ctrlShow[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]uiNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"ST_STHud_Text"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]ctrlShow[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]uiNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#7A7A7A"]"ST_STHud_Text2"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]ctrlShow[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Made this from the scripts in the PBO. It should disable the interface, though someone can just open the shacktac settings dialog and restart it back on. Don't know of a scripted way to permanently disable it. im not exactly the greatest scripter, where would I use this code in my mission? Share this post Link to post Share on other sites
Kingsley1997 39 Posted July 25, 2015 im not exactly the greatest scripter, where would I use this code in my mission? Well since the player can turn it back on using the ST interface, you could put this in a while loop in the init.sqf although I'm not certain. while {true} do { (uiNamespace getVariable "ST_STHud_Map") ctrlShow false; (uiNamespace getVariable "ST_STHud_Text") ctrlShow false; (uiNamespace getVariable "ST_STHud_Text2") ctrlShow false; sleep 5; }; Share this post Link to post Share on other sites
CHICITYMANE 10 Posted July 25, 2015 (edited) Well since the player can turn it back on using the ST interface, you could put this in a while loop in the init.sqf although I'm not certain. while {true} do { (uiNamespace getVariable "ST_STHud_Map") ctrlShow false; (uiNamespace getVariable "ST_STHud_Text") ctrlShow false; (uiNamespace getVariable "ST_STHud_Text2") ctrlShow false; sleep 5; }; seems to work, but the hud only disappears for a millisecond then turns back on, every 5 seconds. i tried changing the sleep to 1, but it just does the same thing except its every second. EDIT: just changed sleep to 0, seems to work. thanks for your help. Edited July 25, 2015 by CHICITYMANE Share this post Link to post Share on other sites