KokaKolaA3 394 Posted July 24, 2015 hi, i´ve got a Problem, when i start Arma 3 with my Map i become this error: Include include File ...\cfgClutter.hpp not found cfgClutter.hpp: class Clutter { class KKA3_grass: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class KKA3_lushgrass: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class kka3_flower1: DefaultClutter { model = "A3\plants_f\Clutter\c_Flower_Medium_White1.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; }; cfgSurfaces: class CfgSurfaces { class Default {}; class KKA3_grass_surface : Default { files = "kka3_grass*"; rough = 0.1; dust = 0.05; maxSpeedCoef = 0.8; soundEnviron = "grass"; character = "grass_green_Character"; soundHit = "soft_ground"; }; class KKA3_lushgrass_surface : Default { files = "kka3_lushgrass*"; rough = 0.1; dust = 0.05; maxSpeedCoef = 0.8; soundEnviron = "grass"; character = "grass_green_Character"; soundHit = "soft_ground"; }; class concrete : Default { files = "concrete*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.15; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; }; class CfgSurfaceCharacters { class kka3_grass_Character { probability[]={0.9, 0.2}; names[]={"kka3_grass", "kka3_flower1"}; }; class kka3_lushgrass_Character { probability[]={0.9, 0.2}; names[]={"kka3_grass", "kka3_flower1"}; }; }; config.cpp (only a part) #include "cfgClutter.hpp" class Names //City Names { }; safePositionAnchor[] = {3874.47,4093.64}; //?? safePositionRadius = 1900; //?? loadingTexts[] = {"Los Lenino is located at the West Coast of Los Vemino"}; }; }; class CfgWorldList//?? { class LosLenino{}; }; //Surfaces #include "cfgSurfaces.hpp" Share this post Link to post Share on other sites
Richie 330 Posted July 24, 2015 My config with working clutter is : #include "cfgClutter.hpp" class Names { #include "spero.hpp" }; }; }; class CfgWorldList { class spero{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.hpp" Share this post Link to post Share on other sites
KokaKolaA3 394 Posted July 24, 2015 My config with working clutter is : #include "cfgClutter.hpp" class Names { #include "spero.hpp" }; }; }; class CfgWorldList { class spero{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.hpp" ? this is your cfgClutter.hpp? I mean why there are Cutscenes ... this is the config :confused: Share this post Link to post Share on other sites
Richie 330 Posted July 24, 2015 No, it's the bottom of my config.cpp Share this post Link to post Share on other sites
KokaKolaA3 394 Posted July 24, 2015 ok, what is spero.hpp? Share this post Link to post Share on other sites
Richie 330 Posted July 24, 2015 spero is my terrains name at the minute, it might change, it might not. So basically it's terrain_name.hpp :) Share this post Link to post Share on other sites
m1lkm8n 411 Posted August 1, 2015 It doesn't matter what the name is or where it's at...I does as far as the config actually working in game...but for the #include it doesn't. If you getting "is not found errors" then it either is not there or spelled wrong Share this post Link to post Share on other sites