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Maj D. Schultz

Finally found a way to get a Standing Up FFV Spot working.

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I figured this out about 2 months ago, but I wanted to ensure I was doing some follow up testing.

Suffice to say I was really bumped that there was no standing FFV spot in order to have guys poking out of roof hatchs and such.

During my testing of the many different FFV spots, I finally decided to randomly use the mortor animation. Because why not and discovery requires experimentation.

I give you a working, standing, FFV in an unarmed Humvee. - https://www.dropbox.com/s/ysgro5tubf2rv4e/arma3%202015-07-12%2018-47-28-95.jpg?dl=0

Sample Code

class cargoturret;

class CargoTurret_01: CargoTurret /// position for Firing from Vehicles

{

gunnerAction = "mortar"; /// animation

gunnerCompartments = "Compartment1";

memoryPointsGetInGunner = "pos cargo"; /// specific memory points to allow choice of position

memoryPointsGetInGunnerDir = "pos cargodir"; /// direction of get in action

gunnerName = "Stand-Up"; /// name of the position in the Action menu

memoryPointGunnerOptics = "Eye";

gunnerCanEject = 1;

proxyIndex = 4; /// what cargo proxy is used according to index in the model

maxElev = 80; /// what is the highest possible elevation of the turret

minElev = -60; /// what is the lowest possible elevation of the turret

maxTurn = 150; /// what is the left-most possible turn of the turret

minTurn = -145; /// what is the right-most possible turn of the turret

isPersonTurret = 1; /// enables firing from vehicle functionality

ejectDeadGunner = 0; /// seatbelts included

getinradius =2;

};

};

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