Maj D. Schultz 13 Posted July 13, 2015 I figured this out about 2 months ago, but I wanted to ensure I was doing some follow up testing. Suffice to say I was really bumped that there was no standing FFV spot in order to have guys poking out of roof hatchs and such. During my testing of the many different FFV spots, I finally decided to randomly use the mortor animation. Because why not and discovery requires experimentation. I give you a working, standing, FFV in an unarmed Humvee. - https://www.dropbox.com/s/ysgro5tubf2rv4e/arma3%202015-07-12%2018-47-28-95.jpg?dl=0 Sample Code class cargoturret; class CargoTurret_01: CargoTurret /// position for Firing from Vehicles { gunnerAction = "mortar"; /// animation gunnerCompartments = "Compartment1"; memoryPointsGetInGunner = "pos cargo"; /// specific memory points to allow choice of position memoryPointsGetInGunnerDir = "pos cargodir"; /// direction of get in action gunnerName = "Stand-Up"; /// name of the position in the Action menu memoryPointGunnerOptics = "Eye"; gunnerCanEject = 1; proxyIndex = 4; /// what cargo proxy is used according to index in the model maxElev = 80; /// what is the highest possible elevation of the turret minElev = -60; /// what is the lowest possible elevation of the turret maxTurn = 150; /// what is the left-most possible turn of the turret minTurn = -145; /// what is the right-most possible turn of the turret isPersonTurret = 1; /// enables firing from vehicle functionality ejectDeadGunner = 0; /// seatbelts included getinradius =2; }; }; Share this post Link to post Share on other sites
Redhotsteel 0 Posted May 16, 2020 Can you please update the dropbox? The link isn't working anymore. Share this post Link to post Share on other sites