Torhec 16 Posted July 12, 2015 Hi! I need help one more time, I'm trying to make a mission available in various languages with a stringtable but I don't know how to use it in a communication menu. I have the following code in my description.ext file: class CfgCommunicationMenu { class assaultSquadOrder { text = localize "STR_action_radio_assault"; submenu = ""; expression = "0 = [] execVM 'events\assaultordered.sqf';"; icon = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\call_ca.paa"; cursor = ""; enable = "1"; removeAfterExpressionCall = 1; }; }; And I have this in my stringtable: <Key ID="STR_action_radio_assault"> <Original>Launch the assault</Original> <English>Launch the assault</English> <French>Lancer l'assaut</French> </Key> In-game I can see in the communication menu "localize "STR_action_radio_assault"", but I want to see "Launch the assault" (or its translation). So please, how can I get the stringtable working in the communication menu? Thank you in advance. Share this post Link to post Share on other sites
Larrow 2823 Posted July 12, 2015 I thought (have not done much with string tables) you specified a entry within a config like.. text = "$STR_action_radio_assault"; rather than using a command like localize to do it. Share this post Link to post Share on other sites
Jona33 51 Posted July 12, 2015 I thought (have not done much with string tables) you specified a entry within a config like..text = "$STR_action_radio_assault"; rather than using a command like localize to do it. Yeah, description.ext uses the old system, if what Larrow posted doesn't work then remove the quotes. text=$STR_action_radio_assault Share this post Link to post Share on other sites
Torhec 16 Posted July 12, 2015 Ah yes I had completely forgotten the use of the dollar sign! Thank you very much to you both! :D Share this post Link to post Share on other sites