infiltrator_2k 29 Posted July 2, 2015 I've been using VA for a while now in my mission but just recently I've noticed that when I go the ammo box that has the VA code added to it the game goes back to the load screen and hangs. I then have to restart Arma. What's caused this and is there a fix? Ironically VAS is still working fine. Share this post Link to post Share on other sites
R3vo 2652 Posted July 2, 2015 Are you playing on the dev branch? Because it works fine for me on the stable 1.46. Share this post Link to post Share on other sites
infiltrator_2k 29 Posted July 2, 2015 Are you playing on the dev branch? Because it works fine for me on the stable 1.46. No, but I did migrate to the dev branch but reverted back to the stable branch. I might remove the installation and reinstall to see if that fixes things. Share this post Link to post Share on other sites
R3vo 2652 Posted July 2, 2015 No need for a fresh installation, just check your file integrity via Steam. Share this post Link to post Share on other sites
bull_a 44 Posted July 2, 2015 Try using ["Preload"] spawn BIS_fnc_arsenal in an init.sqf Share this post Link to post Share on other sites
infiltrator_2k 29 Posted July 3, 2015 Created a new mission and the Virtual Arsenal works fine. It just seems to be an issue with the mission I'm working on. Share this post Link to post Share on other sites
infiltrator_2k 29 Posted July 4, 2015 Created a new mission and the Virtual Arsenal works fine. It just seems to be an issue with the mission I'm working on. After trial and error I've discovered that it's too many inserted AI using the 'Random Building Patrol' script that's are causing the issue. Share this post Link to post Share on other sites
sttosin 67 Posted July 5, 2015 I have this problem also on Altis Share this post Link to post Share on other sites
infiltrator_2k 29 Posted July 5, 2015 (edited) I have this problem also on Altis ***Solved**** As Bull_A suggested it's " ["Preload"] spawn BIS_fnc_arsenal " that's the issue. I did trying using it in the debug console, but the function needs to be ran before the mission starts otherwise it too will crash the game. So, just create a sqf with this function and run it execVM in the init.sqf. It seems the more complex the mission the more you risk VA crashing the game without preloading VA. Edited July 5, 2015 by Infiltrator_2K Updated information Share this post Link to post Share on other sites