mr-blizzard 10 Posted June 27, 2015 Today I did some testing with the init.sqf, and for what ever reason the JIP (join in progress players) init.sqf is executed for them as well as the mission startup. I thought that the init.sqf is only executed when the mission is first started. if that isnt the case how would i go about fixing it? like this? if (isDedicated) then { [] spawn fnc_Cache_exec; }; Share this post Link to post Share on other sites
shuko 59 Posted June 27, 2015 I thought that the init.sqf is only executed when the mission is first started. Well, init.sqf is run when the "mission is first started"... for the JIP. ;) To "fix" it, you take it into account when scripting. Share this post Link to post Share on other sites
davidoss 552 Posted June 27, 2015 here this explain everything. Share this post Link to post Share on other sites
R3vo 2654 Posted June 27, 2015 So far I understand a simple if (isServer) then {}; should solve the problem. Otherwise you would give us more detailed information of what you want to happen if a player joins and what not. Share this post Link to post Share on other sites
dreadedentity 278 Posted June 27, 2015 init.sqf is always run by every player when they join, and on the server once when the mission starts Share this post Link to post Share on other sites