ruPal 143 Posted June 27, 2015 Does more number of pbo files cause less performance on server/client? Is there a limit for number of pbo files that can be connected as mods? Share this post Link to post Share on other sites
scooterperpetual 248 Posted June 27, 2015 As far as I know there is no limit. And I dont think more would cause performance issues by its self but what would cause issues is if they conflict with each other which is a rising risk with the more mods you add. Share this post Link to post Share on other sites
Jackal326 1172 Posted June 27, 2015 Back in the OFP and ArmA1 days there most certainly was a limit. Though it varied from system to system (so its would somehow relate to system spec - RAM maybe), it would prevent the game from starting if you ran too many mods. Whether this limit is no longer present in ArmA, or simply no-longer triggered now that I have 16GB of RAM compared to my system back in the day when I played OFP/ArmA1 which had ~4GB tops, remains to be seen. Share this post Link to post Share on other sites