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thefinn

Getting AI medics to use the in-game revive system.

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Not sure if there's a way to do this, but I thought I'd ask here.

BTC revive hasn't worked in a while, so I'm wondering if there's a way to get medics to do this in order to add it to SP missions.

Thanks for any help.

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There are only one mod/script allowing AI to revive players/other units in SP/MP. AGM.

Look here for example.

Edited by DaVIdoSS

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Thanks for that.

Question: for using AI, how do I bring back the usual keys? They are configured and I have removed all the AGM commands that used 1-0 however the keys seem to still be in limbo.

This is kinda the thing why I didn't want to use it, it's just so intrusive - but it works great for revive.

Edit: Nevermind Found it, damned page 4 ;)

Edited by thefinn

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3 Questions about AGM.

Any way to turn off the repair system in AGM ?

Can I use it to turn off Fatigue?

Is there documentation that covers this kind of thing anywhere so I can stop poasting ;)

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Ahhhhh, I see, when you said modular I was thinking more about configuring the modules in the editor ;)

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Greetings All,

 

Has anyone tried using AGM (for AI medical responder behaviour) with ACE3 (particularly Advanced Medical)?

If so, what pbo's are required from AGM?

 

We are using ACE 3 advanced medical in small teams and currently micromanaging in Zeus for casualties.

I.e. Zeus remote controls an AI medic and responds to player casualties. 

 

It works but it kinda spoils the immersion.

 

 

Thanks.

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AGM is deprecated and may interfere with ACE3

Use ACE3 + ACE3 modified Bardosy automedic script

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