lifetap 188 Posted June 24, 2015 Having created a new launcher based on the NLAW, I've run into a small problem. When the new launcher is slung over the shoulder of a unit that dies, it disappears. If you walk up to the dead unit and select the inventory, it is still there, but invisible. I assumed this was due to me not implementing a suitable weapon holder. I've added one, as per the following code, but it makes no difference. class cfgWeapons { .... class New_Launcher: launch_NLAW_F { scope = 2; displayName = "New launcher"; model = "\Weapons\New_Launcher.p3d"; picture = "\Weapons\UI\New_Launcher.paa"; }; }; class cfgVehicles { .... class Weapon_New_Launcher: Launcher_Base_F { scope = 2; scopeCurator = 2; displayName = "New Launcher"; vehicleClass = "WeaponsSecondary"; model = "\Weapons\New_Launcher.p3d"; class TransportWeapons { class New_Launcher { weapon = "New_Launcher"; count = 1; }; }; class TransportMagazines {}; }; }; Any thoughts on how to overcome the issue? Thanks Lifetap Share this post Link to post Share on other sites
soldierman 16 Posted June 24, 2015 Haven't seen this on any of our launchers. Do you have a WeaponSlotsInfo class in your launchers config?. The only other thing i can think of is one of your model LODs isn't made properly; most probably the geometry LOD. Share this post Link to post Share on other sites
lifetap 188 Posted June 24, 2015 Yes we have the following in the launcher class class WeaponSlotsInfo { mass = 264; // 12kg }; We're also tried an alternate p3d and still get the same effect Share this post Link to post Share on other sites
lifetap 188 Posted June 24, 2015 Solved: It was a missing weapon mode. I needed the line modes[] = {"this"); Share this post Link to post Share on other sites