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linuxmaster9

Vulkan API instead of DX12 API

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https://youtu.be/XD9_L5o4mhQ?t=1m17s

 

It's a nice interview for the fans of that game, but what Chirs says and I find it quite interesting, is that you can take a DX11 render and make it DX12 quickly, but you'll need to do far more than that to actually tap into the potential of the API. Hopefully Bohemia will do that and not just basic stuff like they've done with DX11. Without this, either Vulkan or DX12 will bring little improvement over the current DX11 render.

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https://youtu.be/XD9_L5o4mhQ?t=1m17s

 

It's a nice interview for the fans of that game, but what Chirs says and I find it quite interesting, is that you can take a DX11 render and make it DX12 quickly, but you'll need to do far more than that to actually tap into the potential of the API. Hopefully Bohemia will do that and not just basic stuff like they've done with DX11. Without this, either Vulkan or DX12 will bring little improvement over the current DX11 render.

I really hope so.

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