Guest Posted October 10, 2002 I have a problem,in my mission players task is to disarm a mine for tanks. What must i wrote in triggers int.field to see the task is done. I tried -gamelogic -true -m1 = disarmed but is not functioning Share this post Link to post Share on other sites
RED 0 Posted October 10, 2002 I am not completely understanding you, could you go into more detail? RED Share this post Link to post Share on other sites
Chris Death 0 Posted October 10, 2002 hmm - are you talking about: how to detect, if a mine has been placed inside a certain area? If yes, then; create a trigger (size as big as the area you want to check for a placed mine) activation: anybody/present name: triggerA condition: this Then create another trigger activation: none condition: "Mine" countType list triggerA > 0 activation: hint "mine has been placed" this should do the job then :edit - btw, "Mine" is for western mines, "MineE" for eastern mines. ~S~ CD Share this post Link to post Share on other sites
Ruskiesrule 0 Posted October 10, 2002 no, he means, is it possible to disarm a mine using a script. Share this post Link to post Share on other sites
Guest Posted October 10, 2002 mines are put in mission in editor and named m1,m2,m3,.... The player when he is in game must disarm all those mines how to check if mines are really disarmed whit trigger,this is one of the tasks in mission thanks Share this post Link to post Share on other sites
RED 0 Posted October 10, 2002 Take a look at the ofpec.com it has a few scripts that should do what you wish. RED Share this post Link to post Share on other sites