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I have a problem,in my mission players task is to disarm a mine for tanks.

What must i wrote in triggers int.field to see the task is done.

I tried

-gamelogic

-true

-m1 = disarmed

but is not functioning confused.gif

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I am not completely understanding you, could you go into more detail?

RED

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hmm - are you talking about: how to detect, if a mine

has been placed inside a certain area?

If yes, then;

create a trigger (size as big as the area you want to check

for a placed mine)

activation: anybody/present

name: triggerA

condition: this

Then create another trigger

activation: none

condition: "Mine" countType list triggerA > 0

activation: hint "mine has been placed"

this should do the job then

:edit - btw, "Mine" is for western mines, "MineE" for eastern mines.

~S~ CD

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Guest

mines are put in mission in editor and named m1,m2,m3,....

The player when he is in game must disarm all those mines

how to check if mines are really disarmed whit trigger,this is one of the tasks in mission

thanks biggrin.gif

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Take a look at the ofpec.com it has a few scripts that should do what you wish.

RED

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