Fanatic72 181 Posted June 14, 2015 Hi I have a question. Ive decided to mark medics in my MP mission to have a red cross insignia. (The insignia itself is included in one of our modpacks so it is in game already) Im using a gear script to assign gear to all my units and i wasnt sure how to put the insignia command there so the way i did it is that ive put a sensor right next to where the units start which has this command in "on act" line: [medic,"MedB"] call bis_fnc_setUnitInsignia; [medic2,"MedB"] call bis_fnc_setUnitInsignia; and it activates once the units walk into it (it works fine in editor). I couldnt put it into the init lines of the medics because the insignia would appear only on their original uniform which gets rewritten by the gear script. Is this going to work fine in multiplayer with 20+ players on the server? Or do i have to do it some other way cuz it would cause problems? Thx Share this post Link to post Share on other sites
Joe98 91 Posted June 14, 2015 My solution is to have the medics have a different type of vest and backpack from other soldiers. Makes it easy to spot him. Share this post Link to post Share on other sites
Beerkan 71 Posted June 14, 2015 I always equip medics with this. Note the Red cross symbol. V_TacVestIR_blk Share this post Link to post Share on other sites
banky 4 Posted June 14, 2015 Could you do an "if () then {}" at the end of your gear script to check if the unit has a medkit then assign the patch? I'm at work at the moment or I would plug in the class names. Share this post Link to post Share on other sites