thefinn 3 Posted June 12, 2015 (edited) I found another thread asking this, but nothing was ever resolved as far as I can tell. Just wondering how I can use the crate init field to attach a chemlight/smoke to the crate ? WaitUntil {((((position this) select 2) < 0.7))}; Signal = "SmokeShellYellow" createVehicle position this; This works however the crate just falls without a parachute and is destroyed ;) I could add this allowDamage false;but the parachute does still fall to the ground on it's own :\In my defence the script I got that from had all its' notes written in german. edit: Also tried WaitUntil {(istouchingground _this)} but that doesn't help ;) Edited June 12, 2015 by thefinn Share this post Link to post Share on other sites
thefinn 3 Posted June 12, 2015 Am I using waitUntil incorrectly ? I just did a test and it thinks the box is on the ground when it begins the drop :\ Share this post Link to post Share on other sites
jandrews 116 Posted June 12, 2015 try here http://forums.bistudio.com/showthread.php?184079-Parachute-Ammobox and https://community.bistudio.com/wiki/attachTo Share this post Link to post Share on other sites
thefinn 3 Posted June 13, 2015 (edited) Already got it ;) You're too late buddy ;) Put this in the support provider Crate Init Field _a = [_this] execVM "supply.sqf"; And this is supply.sqf _supplybox = _this select 0;for "_x" from 1 to 10 do { _supplyLight = "Chemlight_green" createVehicle (position _supplybox); _supplyLight attachTo [_supplybox, [0,0,0]]; _supplySmoke = "SmokeShellGreen" createVehicle (position _supplybox); _supplySmoke attachTo [_supplybox, [0,0,0]]; sleep 30; }; If you can't find it in 5 minutes, I figure you've probably gotten yourself too drunk to play arma. It happens. That's what I'm gonna be using anyhow. Thanks for the thought tho, I do appreciate it. ;) Edited June 13, 2015 by thefinn Share this post Link to post Share on other sites