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infiltrator_2k

Multi-level/Internal Enemy Building Patrol

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I've placed enemy units in buildings before by means of waypoints so that the enemy ai are situated on all levels in buildings. The only trouble with this method is they just stay at their designated waypoints and when confronted they simply lie there on the ground dumb returning fire. With that said, how can I get the ai to randomly patrol all levels of buildings and when engaged move around as they would on the ground.

I'm currently using DAC so wondered if setting up an infantry zone with a _setBldgBeh configuration would achieve the best results.

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There is no designated "inside building" behavour in either vanilla code nor mod. There are scripts that might have them rotate baked in building positions but thats about it. You might try experimenting with setting their stances so that they don't go prone but good luck with them not targetting walls :p

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