Jump to content
Sign in to follow this  
kmiles1990

So lost with texturing.

Recommended Posts

Hello all,

Sorry for being such a noob but i have watched tons of tutorials on texturing and its all fine and dandy but I dont understand how you bring the tga file into photoshop and automatically know which part goes where.

I was trying to retexture a helicopter but when I bring in the .tga there is just a ton of flattened parts in one picture. It hard to understand where the color is going on the heli. Is there a much easier way to do this? If I just color over these parts in photoshop it always looks dull and not finished and like I stated I cant get lines correct and so fourth because of it being flat.

Thanks,

-Kevin

Share this post


Link to post
Share on other sites

you can try this for real time preview ingame. https://community.bistudio.com/wiki/setObjectTexture

that should help you get a better idea of where things go. you could add some neon guidelines to the textures and then preview them ingame to see what's up too.

to help it not looking too flat you could open the normal map and take one of the rgba channels (can't remember which one) to get ome kind of a cavity map that you'd then multiply over your colour scheme. that's more useful for uniforms probably though.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×