-NBR- Magic 13 Posted June 8, 2015 I'm wondering if they are any plans to revamp the audio in this game? I find the directional and positional sound to be really low quality compared to other games. You can hear gunshots in the distance and they sound way closer than they actually are. So you start searching close to you but the guy could be 300m+ away. It doesn't feel like the crack of a 50 cal sniper rifle wafting over 1km is very authentic, and once you get in a 100m - 200m range the intensity of gunfire doesn't seem to increase too much. I know sound travels and there will no doubt be some sort of realism based reply, but in the modern era of hi fidelity surround soundscapes I think vast improvements could be made to do this game justice. Does anyone else share this experience, or is it just me being a div? Also, the sound a vehicle makes when it hits just about any obstacle is pretty much the same, that horrible low budget generic movie crunching sound. I'm not asking for 1000+ scenario hi def sounds for each individual collision but a little variety would be nice. Cheers Share this post Link to post Share on other sites
Greenfist 1863 Posted June 8, 2015 Outlining the current & future goals of Arma 3's Audio Department + A related thread Share this post Link to post Share on other sites
-NBR- Magic 13 Posted June 8, 2015 Nice one cheers, you link useful information like a lvl 86 boss. Share this post Link to post Share on other sites
Maio 293 Posted June 8, 2015 Thanks Greenfist :padlock: Share this post Link to post Share on other sites
Greenfist 1863 Posted June 8, 2015 Thanks Greenfist :padlock: No problem. ;) Share this post Link to post Share on other sites
Maio 293 Posted June 8, 2015 Thanks Greenfist :padlock: No problem. ;) Thanks Greenfist :p :padlock: Share this post Link to post Share on other sites