deltagamer 612 Posted June 4, 2015 Hopefully someone can help me out with this, I've been trying to get useractions to work with parachutes for a while now as that would be the best way for me to get a 'Cut Parachute' Feature that I've been looking to achieve for some time now. I'm hoping to get the same effect as ACE2 by giving the user the ability to cut their parachute whenever it is deployed. What would be the best way for me to do this and if anyone knows how, what would I do to get it working. Here's what I tried: This is my useraction class UserActions { class cutParachute { displayName= "<t color='#FF0000'>Cut Parachute</t>"; //Red displayNameDefault = ""; position=""; radius=20; onlyForplayer=true; condition="(player == (driver this) && (alive this))"; statement="this call DEGA_fnc_cutParachute"; priority=15; }; }; And this is my function _Parachute = _this select 0; _caller = _this select 1; moveOut _caller; deleteVehicle _Parachute; _caller allowDamage true; I've found this thread from '06 which seems to show that parachutes don't support AddActions, hopefully this still isn't the case. Would anyone know how to help me out with my issue? http://forums.bistudio.com/showthread.php?47117-parachutes-and-addAction Share this post Link to post Share on other sites
durobulo@gmail.com 10 Posted March 9, 2017 Try useraction f.e. User action 5 (have to bind it in controls) [] spawn { waitUntil {inputAction "User5" > 0}; hint "Cutting parachute"; // call your function to cut parachute here }; Share this post Link to post Share on other sites