I do not know whet he is :D
but I am just working on some game mode (mission) inspired by battle royalle mod.
Amount of loot, circle size etc is balanced to amount of players playing.
But the loot spawn works differently - doesn't spawn in every object and can be really rare. Usually it takes 2km walk to get a weapon. It is common to loot system in Dayz SA.
VIP players can set the amount of loot in round from low, normal to high.
There are enemy NPC so you can play it as singleplayer as well.
VIP players can double NPC volume or switch them off and play just versus other players.
Now players demande to spawn the loot according to building type - so I needed some help here.
Edit: also I am working on loot damage system, when hit in player means, some his loot will became ruined (unusable).