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remi6

issue with support modules.

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I recently used a few different scripts to put together an Insurgency mission for my community's MP server.

I'm new to scripting and all of the fancy bits of Editor -- the modules, triggers, waypoints, etc. -- but i've been scouring the forums for information to help me figure things out.

So far, it's been challenging but i've made progress.

However -- I've ran into an issue that I'm not sure how to fix. I feel like perhaps it may be a totally obvious fix right underneath my nose (and im simply not seeing it because i'm not yet used to how synchronization and the support modules can work together in Editor).

Anyway, here's my issue:

I have 4 fireteams in my mission layout at the moment. Each fireteam has a team leader. Each Team Leader is synchronized to a Support Request module, and each one of those modules is sync'd to a Support Provider (Virtual) module.

If I spawn in as a Team Leader, I can see that i've got a support request on stand-by waiting for me to call it in. If I call it in, it drops, works perfect -- good to go. It even drops a crate that has the custom cargo that i declared in the Cargo init field for it.

BUT here's my issue: while testing this out, I would abort, come back and then choose one of the other Team Leaders to play as. As soon as I went to check to see if any supports were available -- there were none.

This is a problem because I'm trying to make it possible for each individual Team Leader to have the ability to call in their own supply drop. However, this isn't currently working. It seems that if one team leader orders a supply drop, the rest of them have the support revoked -- DESPITE the fact that I created a separate Support Request and Support Provider (Virtual) module for each Team Leader.

I do have a 'cooldown' time, but that should only apply to the support call per team leader. If Team Leader A calls in his supply drop, i dont want it to affect the availability of Team Leader B -- because they may be at completely different parts of the map, and we don't always have enough human pilots fulfilling support roles.

tl;dr: i added a unique support request/provider for each team leader in my mission. once one of them orders theirs, the rest lose theirs and the supports screen is just blank.

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too early to bump this? I'd really appreciate some help. if anyone needs this to be explained better just tell me.

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bump -- help? anyone?

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Did you check this out?

That's the wrong guide, he's not talking about the multiplayer mode "Support" but rather about the actual support module.

@OP

Did you try this with real players, or only in editor and through switching units?

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That's the wrong guide, he's not talking about the multiplayer mode "Support" but rather about the actual support module.

@OP

Did you try this with real players, or only in editor and through switching units?

ive tried it with real players. i have 4 fireteams.

3 of them are just like a general mix of rifle squad members, and the last one is a smaller 'medivac' team.

each team leader is synced with their own support requester module and support provider module, each of them with a custom crate init line.

the thing is, i can spawn in as the team leader of Alpha 1-1, and i have the support call available, and it works.

but none of the other fireteam leaders have a support call available.

someone mentioned that this may not be JIP capable?

---------- Post added at 23:54 ---------- Previous post was at 22:56 ----------

i'll set up a new editor mission and organize them all visually in a way that is easy to understand. and share images of it. im afraid i may still be confusing with my explanation.

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You could try to add Click Me into the initPlayerLocal.sqf, maybe that helps.

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You could try to add Click Me into the initPlayerLocal.sqf, maybe that helps.

i'd be willing to try it if i knew exactly how to do so, would you be able to give me an example of the code?

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First of all, you have to give your squad leaders a variable name e.g. s1,s2,s3,s4

Afterwards you give your support request module a variable e.g support_module

Then you add the following lines into your init.sqf (forget about the initPlayerLocal.sqf for now, I think it should work with the init.sqf

s1 synchronizeObjectsAdd [support_module];
s2 synchronizeObjectsAdd [support_module];
s3 synchronizeObjectsAdd [support_module];
s4 synchronizeObjectsAdd [support_module];

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should they be sync'd with just the Support Requester module, or the Support Provider module? or both?

Edited by ironxbay

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Has anyone ever been able to make the uav recon option of the support module?

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