drunken officer 18 Posted May 27, 2015 (edited) Hello. I want to show in the right upper corner a display with the rank of player. def.hpp // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_ANIMATED_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_CHECKBOX 77 //Arma 3 // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0c #define ST_TYPE 0xF0 #define ST_SINGLE 0 #define ST_MULTI 16 #define ST_TITLE_BAR 32 #define ST_PICTURE 48 #define ST_FRAME 64 #define ST_BACKGROUND 80 #define ST_GROUP_BOX 96 #define ST_GROUP_BOX2 112 #define ST_HUD_BACKGROUND 128 #define ST_TILE_PICTURE 144 #define ST_WITH_RECT 160 #define ST_LINE 176 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 #define FontM "Zeppelin32" // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 class DOF_RscPicture { access = 0; idc = -1; type = CT_STATIC; style = ST_PICTURE; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; }; class DOF_RscText { access = 0; idc = -1; type = CT_STATIC; style = ST_CENTER; linespacing = 1; colorBackground[] = {0,0,0,0}; // ist gleich transparent colorText[] = {0.804,0.773,0.749,1}; text = ""; shadow = 2; font = "PuristaLight"; SizeEx = 0.05; fixedWidth = 0; x = 0; y = 0; h = 0; w = 0; }; class RscTitles { class Display_RANK { idd = -1; duration = 20; //standzeit in Sekunden onLoad = "_this call onRscLoad1";//UI event handler class controls { class DOF_RANK_Pic : DOF_RscPicture { idc = -1; type = 0; style = 0; font = "PuristaLight"; sizeEx = 0.1; //colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; //text = "#(argb,256,256,1)r2t(rendertarget0,1.0);" text = ""; x = 0.785 * safezoneW + safezoneX; y = 0.015 * safezoneH + safezoneY; w = 0.044687 * safezoneW; h = 0.092 * safezoneH; }; }; }; }; in my initlocalplayer.sqf i use this: //---- check for value of DOF_RANK and set pic from addon switch (player getVariable "DOF_RANK") do { case 1 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\gef_ca.paa"}; case 2 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\OG_ca.paa"}; case 3 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\HG_ca.paa"}; case 4 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\Uffz_ca.paa"}; case 5 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\SU_ca.paa"}; case 6 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\Fw_ca.paa"}; case 7 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\OFw_ca.paa"}; case 8 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\HFW_ca.paa"}; case 9 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\Lt_ca.paa"}; case 10 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\OLt_ca.paa"}; case 11 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\Hpt_ca.paa"}; case 12 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\Maj_ca.paa"}; case 13 : {DOF_EIGENES_RANKICON_Display = "\bw_zusatz\texturen\Dienstgrade\Oberst_ca.paa"}; }; sleep 1; //---- start onRscLoad1 from def.hpp onRscLoad1 = { private ["_display","_idc","_ctrl"]; _display = _this select 0; _idc = -1; _ctrl = _display displayCtrl _idc; _ctrl ctrlSetText DOF_EIGENES_RANKICON_Display; }; 1 cutRsc ["Display_RANK","PLAIN"]; But it shows nothing! i tried it with text with other pic. Nothing. Where is my mistake? Edited May 27, 2015 by Drunken Officer Share this post Link to post Share on other sites
Greenfist 1863 Posted May 27, 2015 First of all, I don't think idc = -1 will work. You need an unique value for it. And with idc you should probably use syntax: ctrlSetText [idc, text] Share this post Link to post Share on other sites
drunken officer 18 Posted May 27, 2015 I found my mistake!!! class DOF_RANK_Pic : DOF_RscPicture { idc = -1; type = 0; style = 0; the correct code is: idc = some number type = CT_STATIC; style = ST_PICTURE; Share this post Link to post Share on other sites
killzone_kid 1333 Posted May 27, 2015 ST_PICTURE is 48 Share this post Link to post Share on other sites
Greenfist 1863 Posted May 27, 2015 ST_PICTURE is 48 Yeah, he had that defined already. Share this post Link to post Share on other sites