Fetzen 10 Posted May 22, 2015 Hello im a new to this, there is hopefully a simple solution to my issue: im trying around for the first time with spawns from scripts. There are obviously examples everywhere and i have done it with triggers, so regarding the script part i guess i can figure that out. my problem is that when i trigger the event in the game preview, i get the error that it cant find the Whateverthescriptnameis.sqf what am i doing wrong? thanks for helping out i launch from a proximity trigger with this line currently "dum = [] execVM "spawneastgroup1.sqf";" and that is the name of the file.... Share this post Link to post Share on other sites
bigpoppablunts 53 Posted May 22, 2015 Where is "spawneastgroup1.sqf" located? To call it like that it must be in the root folder, as in the same location as mission.sqm . If you put the script in another folder, lets say "scripts" you have to call it like dum = [] execVM "scripts\spawneastgroup1.sqf"; . Share this post Link to post Share on other sites
Fetzen 10 Posted May 22, 2015 hm no its in the root folder.... but good to know that i can create subfolders. didnt think about that yet. Share this post Link to post Share on other sites
opusfmspol 282 Posted May 22, 2015 (edited) Make sure of the file extension. If you have "show file extensions" turned off you wont see that notepad saved it as spawneastgroup1.sqf.txt. Have file extensions show and be sure to save as "all files". Edited May 22, 2015 by OpusFmSPol Share this post Link to post Share on other sites
Fetzen 10 Posted May 22, 2015 that was a useful hint :D thank you very much indeed Share this post Link to post Share on other sites