atlantisthief 2 Posted May 20, 2015 Hello everyone, I want to have in a mission that is running with ACE3 a way to give dieing players the chance to spectate the further game. I did a little bit of research and found this Modified Kegety's Spectator Script (http://www.armaholic.com/page.php?id=22827). On that point, it looks like something i want to have. But I can't get this script running after a player died (and had to respawn). My Description.ext contains those relevant settings: Respawn = "3"; RespawnDelay = 10; respawnOnStart = 1; respawnTemplates[] = {"MenuPosition"}; Out of the BIWiki, Respawn 3 aka Base should also trigger onPlayerRespawn.sqf, where I have the same call as in my editor version to switch to the script and spectator mode. By now I was able to get the "onPlayerRespawn.sqf" trigger for Respawn = "1"; but I want the player to respawn as a unit so they can, in case of an error in the mission/bug, rejoin the mission. The respawnOnStart is something that is needed of some of our Zeusmissions, so the Zeus can change the initial spawnzone. So to come to a proper question: How can I get this Spectator Script, or any other suggested one, running on a player respawn, but still allowing the player to rejoin the game easily (by hitting esc and leaving the specator view for example)? Share this post Link to post Share on other sites