Jump to content
Sign in to follow this  
breeze

Loading Screens with different texts

Recommended Posts

I have seen a good amount of loading screens with text that looks like its computer generated and makes that noise kind of like you would see on that show JAG awhile back

I have checked the description.ext page on the forum an wiki I don't see anything but the normal types f screens and when trying different parameters have no luck.

Can anyone point me to where I can find some of the newest options that I can not seem to google?

Share this post


Link to post
Share on other sites

So long as you're sure this refers to OFP/CWA, as what I'm going to point to is over a decade old.

From description.ext you can choose to:

show/hide the time and date with OnLoadMissionTime

display your own title (without any animation) with onLoadMission

What you're probably seeing are the effects of scripts that run at the start of the mission before the player is allowed to take control and the screen shows the players view. You can see how advanced it is from what Blanco at OFPEC needed:

description.ext - defines the sounds and a dialog for the text's position

scroller.sqs - manipulates the text while playing the sound (and is in turn called from...)

scrolltest.sqs - launches the whole thing and includes the text to be shown as an array

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×