southpaw51 10 Posted May 11, 2015 Hey guys! I'm trying to create a respawn template using Bohemia's vanilla revive (implemented in the recent 1.44 update) along with the spectator respawn type. Basically, I want players to go into spectator mode after they have bled out (no actual respawn, but spectator). If they get revived, they go on fighting like normal. If all players bleed out / enter spectate mode, the mission should end. I've put this in my description.ext: [i]respawnTemplates[] = {"Revive","Spectate"};[/i] but I don't think it is working. The revive template will work alongside the "BASE" respawn function, but it doesn't seem to be working with spectate. Any help is appreciated! :) Share this post Link to post Share on other sites
southpaw51 10 Posted May 11, 2015 Just to clarify, I changed "Spectate" to the correct "Spectator". So that is not the issue. Share this post Link to post Share on other sites
chortles 263 Posted May 12, 2015 Did you apply the other parameters that (at least in End Game) are supposed to go with the Revive template? Namely respawn = 3; respawnDelay = 15; and respawnOnStart = -1; though End Game also has MenuPosition in its respawnTemplates array. Share this post Link to post Share on other sites
southpaw51 10 Posted May 12, 2015 Did you apply the other parameters that (at least in End Game) are supposed to go with the Revive template? Namely respawn = 3; respawnDelay = 15; and respawnOnStart = -1; though End Game also has MenuPosition in its respawnTemplates array. Yes, I've tried that also. Here's my full description.ext: // Mission Header class Header { gameType = Coop; minPlayers = 1; maxPlayers = 7; }; author="Southpaw"; OnLoadName = "Stratis Operations"; OnLoadMission = "NATO Peacekeepers @ Stratis Airbase"; joinUnassigned = 1; enableDebugConsole = 2; allowFunctionsLog = 1; // description.ext settings /////////////////////////////////////////////////////////////////////////////////////////// respawn = 3; respawnDelay = 5; respawnTemplates[] = {"Revive", "Spectator"}; respawnOnStart = -1; disabledAI = 1; /////////////////////////////////////////////////////////////////////////////////////////// (By the way, I've made sure to test this with two players logged in to the server). I have set respawn to 3 (base). When the player gets incapacitated, revive works perfectly fine. Once the player holds space down to force respawn or simply gets killed, the player respawns at base and the spectator function does not initialize. :( I've done a lot of work trying many different variables and options and nothing is working. I'm wondering if spectator has been made compatible with the revive template, or if revive only supports respawn at base. Share this post Link to post Share on other sites
chortles 263 Posted May 12, 2015 Unfortunately the official guide to creating custom End Game scenarios doesn't mention spectating at all, so I'm not sure if revive and spectator are compatible. Share this post Link to post Share on other sites
southpaw51 10 Posted May 12, 2015 Okay, thanks for the info. Hopefully it will be implemented if it isn't already. I really like how straightforward the new revive system is. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted May 24, 2016 over a year since the request and i don't found anything on -> https://community.bistudio.com/wiki/Arma_3_Respawn any progress on this, is this now possible? Share this post Link to post Share on other sites
Guest Posted May 24, 2016 over a year since the request and i don't found anything on -> https://community.bistudio.com/wiki/Arma_3_Respawn any progress on this, is this now possible? You can still make your own with the camera functions. :) Share this post Link to post Share on other sites
kylania 568 Posted May 24, 2016 Don't you need to change Respawn from BASE to BIRD then have the Spectator template active? Doesn't make sense to have Spectator mode when you're specifically saying players can respawn at base rather than get stuck as spectators after death. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted May 24, 2016 @harmdhast is it possible to check if the unit is waiting for revive in the new bisReviveSystem? if yes then this would be an option @kylania the idea is to spectate only when you lay down on the ground an waiting for revive. like in norrins script in ArmA II Share this post Link to post Share on other sites
Guest Posted May 24, 2016 @harmdhast is it possible to check if the unit is waiting for revive in the new bisReviveSystem? if yes then this would be an option I'm searching for the variables used right know. EDIT : it seems to be BIS_revive_incapacitated . I found na occurence in functions_f\Respawn\fn_getRespawnPositions.sqf. so player getVariable ["BIS_revive_incapacitated",false]; ? Share this post Link to post Share on other sites
Larrow 2828 Posted May 24, 2016 See this thread post onwards for the revive variables since the 1.56 rewrite. As far as I can remember the only templates that are compatible with Revive are menuPosition and menuInventory, all others are ignored. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted May 24, 2016 @harmdhast you are right, good hint with BIS_revive_incapacitated -> found this from larrow https://forums.bistudio.com/topic/182228-scripted-event-handler-for-entering-and-exiting-incap-state/?p=2874967 @larrow thank you for the link. i will take a look into it. maybe i drop the idea of spectator mode and stay with revive and menuPosition only. thank you guys for your time Share this post Link to post Share on other sites