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loopdk

Revive 1.44

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In the changelog for 1.44 there is

Revive:

Added: Units close to death are now visualized

Added: Units being revived are now visualized

Added: Showing when a unit becomes incapacitated

Added: Showing when a unit dies

Added: Fail-safe to ensure icon effects do not get applied prematurely

Added: BIS_fnc_keyHold to allow custom hold 'Space' interactions

Is there a BIS revive script now?? does eneybody have a guide to use?

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so just put in

respawn = 3;

respawnDelay = 15;

respawnTemplates[] = {"Revive", "MenuPosition"};

respawnOnStart = -1;

in to description.ext

an you are good to go ?

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Less a script than a "Revive" respawn template with three corresponding parameters; you also had Zipper5 posting in the End Game MP Mode - Feedback thread, and one example of custom use here.

You can also look here to see how to enable BI's official group management system, while for the new "shared objective" mechanic you can set it up with four new parameters, and according to Benargee there's new type and shared parameters for BIS_fnc_setTask if you use that.

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Yeak.. ore just use a simpel revive script:D

---------- Post added at 08:21 ---------- Previous post was at 08:16 ----------

my skills arent that good :/

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