loopdk 92 Posted May 7, 2015 In the changelog for 1.44 there is Revive:Added: Units close to death are now visualized Added: Units being revived are now visualized Added: Showing when a unit becomes incapacitated Added: Showing when a unit dies Added: Fail-safe to ensure icon effects do not get applied prematurely Added: BIS_fnc_keyHold to allow custom hold 'Space' interactions Is there a BIS revive script now?? does eneybody have a guide to use? Share this post Link to post Share on other sites
Greenfist 1863 Posted May 7, 2015 Some info http://forums.bistudio.com/showthread.php?190639-End-game-is-the-new-revive-function-portable Share this post Link to post Share on other sites
loopdk 92 Posted May 7, 2015 so just put in respawn = 3;respawnDelay = 15; respawnTemplates[] = {"Revive", "MenuPosition"}; respawnOnStart = -1; in to description.ext an you are good to go ? Share this post Link to post Share on other sites
chortles 263 Posted May 7, 2015 Less a script than a "Revive" respawn template with three corresponding parameters; you also had Zipper5 posting in the End Game MP Mode - Feedback thread, and one example of custom use here. You can also look here to see how to enable BI's official group management system, while for the new "shared objective" mechanic you can set it up with four new parameters, and according to Benargee there's new type and shared parameters for BIS_fnc_setTask if you use that. Share this post Link to post Share on other sites
loopdk 92 Posted May 7, 2015 Yeak.. ore just use a simpel revive script:D ---------- Post added at 08:21 ---------- Previous post was at 08:16 ---------- my skills arent that good :/ Share this post Link to post Share on other sites