dimon 32 Posted April 28, 2015 (edited) Description:And so your attention to script the replacement of buildings on Chernarus.The purpose of this feeble effort to remove the maximum unplayable (negotibale) at home and replace them with wholesalee. That is, to expand the gaming aspect of the island.The script replaces approximately 2000 objects when you do this, you will not feel neither visually, almost no FPS loss.The script is based on the previous version with A2, which was successfully tested and is involved in the mission EVO FFA: RED ACE SGTU on the server-KPblM - HARD Sgtu ACE [sevStar.net] .There will be several options in different atmospheric tones + local to a certain area.The script is suitable for any of the island where there are houses of Chernarus.When scripting the house was originally selected by size and secondarily on visual aspect.Script placement is not perfect: there are some minor faults.Used random selection, keep in mind that twice the same picture will not be.Only due to the change of factory buildings in comparison with the A2 version will need in the future to adjust the position.Requirements:addon @allinarmaterrainpackVideo: Scripts:1.option for A3 in depressed tonesfnc_chernarusedit2.option mixed in more cheerful coloursfnc_chernarusedit23. option home A3 the maximum possiblefnc_chernarusedit3Addon versiondownload 499 KbThanks[OMCB]Kaban - Library units Tushino - Arma 3Players server KPbIM for their patience and assistance in testing.Translit ОпиÑание:И так к вашему вниманию Ñкрипт замены домов на ЧерноруÑÑии и не только.Цель Ñего Ð¿Ð¾Ð¿Ð¾Ð»Ð·Ð½Ð¾Ð²ÐµÐ½Ð¸Ñ ÑƒÐ±Ñ€Ð°Ñ‚ÑŒ по макÑимуму неиграбельные (невходибельные) дома и заменить их на входибельные. То еÑÑ‚ÑŒ раÑширить игровой аÑпект оÑтрова.Скрипт заменÑет примерно 2000 обьектов при Ñтом вы не ощутите ни визуально, ни практичеÑки потери ФПС.Скрипт оÑнован на предыдущей верÑии Ñ Ð2, который был уÑпешно протеÑтирован и задейÑтвован в миÑÑии EVO FFA: RED ACE SGTU на Ñервере -KPblM- HARD Sgtu ACE [sevStar.net] .Будет неÑколько вариантов в разных атмоÑферных тонах + локальный Ð´Ð»Ñ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»ÐµÐ½Ð½Ð¾Ð³Ð¾ учаÑтка.Скрипт подойдет Ð´Ð»Ñ Ð»ÑŽÐ±Ð¾Ð³Ð¾ оÑтрова где еÑÑ‚ÑŒ дома из ЧерноруÑÑии.При Ñоздании Ñкрипта дома подбиралиÑÑŒ первоначально по размеру и вторично по визуальному аÑпекту.Скрипт раÑÑтановки не идеален: бывают мелкие погрешноÑти.ИÑпользуетÑÑ Ñ€Ð°Ð½Ð´Ð¾Ð¼Ð½Ñ‹Ð¹ выбор, по Ñтому учтите что дважды одной и той же картины не будет.ЕдинÑтвенное из-за Ñмены заводÑких зданий в Ñравнении Ñ Ð2 верÑией нужно будет в будущем провеÑти корректировку позиции.ТребованиÑ:аддон @allinarmaterrainpackБлагодарноÑти:[OMCB]Kaban - Библиотека юнитов Тушино - Arma 3Игрокам Ñервера -KPblM - HARD Sgtu ACE [sevStar.net] за терпение и помощь в теÑтировании. ================================================================================================================= Updated version for A3.fnc_chernarusedit_v21. Code optimization + use the new commands.2. Cleaned client's part in connection with the new commands (not tested in MP).3. Off/Off simulation for the created objects - I think this will reduce network traffic in MP.4. Off/Off damage objects.5. The ability to set desired distance.6. The ability to specify the point-center for a script (marker, object or position).7. The ability to run the script with default settings.8. The opportunity to choose one of three submitted for the selection of replacement options. GitHub Edited June 2, 2016 by dimon Share this post Link to post Share on other sites
dimon 32 Posted April 29, 2015 Hybrid option: houses with A3 and A1 with more cheerful colors home from A3 to the max possible It is all done by the script and please return to the previous topic ---------- Post added at 02:18 ---------- Previous post was at 00:25 ---------- Release. First post updated. Share this post Link to post Share on other sites
dimon 32 Posted May 5, 2015 (edited) Addon version download 499 Kb Edited May 5, 2015 by Dimon Share this post Link to post Share on other sites
Richie 330 Posted May 5, 2015 fnc_chernarusedit2.sqf has an error on line 44 fnc_chernarusedit3.sqf has an error on line 42 Error in expression <ng =_FFA_HOUSES select _i; _dirVector = vectorDir _nBuilding; _objVector = vecto> 9:59:51 Error position: <vectorDir _nBuilding; _objVector = vecto> 9:59:51 Error vectordir: Type Array, expected Object 9:59:51 File scripts\fnc_chernarusedit3.sqf, line 42 Share this post Link to post Share on other sites
dimon 32 Posted May 5, 2015 (edited) fnc_chernarusedit2.sqf has an error on line 44fnc_chernarusedit3.sqf has an error on line 42 Error in expression <ng =_FFA_HOUSES select _i; _dirVector = vectorDir _nBuilding; _objVector = vecto> 9:59:51 Error position: <vectorDir _nBuilding; _objVector = vecto> 9:59:51 Error vectordir: Type Array, expected Object 9:59:51 File scripts\fnc_chernarusedit3.sqf, line 42 Thank you, fixed: _FFA_HOUSES pushBack [_housev]; on _FFA_HOUSES pushBack _housev; Edited May 5, 2015 by Dimon Share this post Link to post Share on other sites
Richie 330 Posted May 5, 2015 Well the error has now gone but it's not removing the original buildings, it's spawning the new inside the old, see screens : http://i.imgur.com/r3T85AU.jpg http://i.imgur.com/Oq8i5kK.jpg http://i.imgur.com/pUMhixG.jpg This is from fnc_chernarusedit2.sqf , I've not tried the others. Share this post Link to post Share on other sites
dimon 32 Posted May 5, 2015 Well the error has now gone but it's not removing the original buildings, it's spawning the new inside the old, see screens :http://i.imgur.com/r3T85AU.jpg http://i.imgur.com/Oq8i5kK.jpg http://i.imgur.com/pUMhixG.jpg This is from fnc_chernarusedit2.sqf , I've not tried the others. Hm... check out this test mission: testmission Share this post Link to post Share on other sites
anthariel 165 Posted May 15, 2015 (edited) Looks very cool, nice work! I'll try the Ruins version with my team on a PVE Party it should be fun, it will change the gameplay! Edited May 15, 2015 by Anthariel Share this post Link to post Share on other sites
ghosttownn 10 Posted May 17, 2015 First off I just want to say awesome job!! is it possible to replace all the Street Lights with the working A3 one's as it gets really dark at night lol. Would be extremely awesome if that was possible Share this post Link to post Share on other sites
dimon 32 Posted May 19, 2015 First off I just want to say awesome job!!is it possible to replace all the Street Lights with the working A3 one's as it gets really dark at night lol. Would be extremely awesome if that was possible Interesting. I will try to do and compare. Share this post Link to post Share on other sites
ghosttownn 10 Posted May 21, 2015 Thank you! would be awesome to see that's for sure :) Share this post Link to post Share on other sites
ghosttownn 10 Posted May 25, 2015 Any luck on getting the street lights changed over? Looking forward to it!! Share this post Link to post Share on other sites
dimon 32 Posted June 2, 2016 Updated version for A3.fnc_chernarusedit_v21. Code optimization + use the new commands.2. Cleaned client's part in connection with the new commands (not tested in MP).3. Off/On simulation for the created objects - I think this will reduce network traffic in MP.4. Off/On damage objects.5. The ability to set desired distance.6. The ability to specify the point-center for a script (marker, object or position).7. The ability to run the script with default settings.8. The opportunity to choose one of three submitted for the selection of replacement options. GitHub Share this post Link to post Share on other sites
READTHESCROLL 3 Posted June 3, 2016 Nice work. Would it be possible to do something like this but replace A2 buildings with JBAD versions? Share this post Link to post Share on other sites
dimon 32 Posted June 4, 2016 fnc_chernarusedit_v3 1. Cleaned - Off/On simulation for the created objects. 2. For PvP missions to reduce network traffic added the ability to create objects local to the client. (in this case, preferably damage to objects off). GitHub Share this post Link to post Share on other sites
Valken 623 Posted June 5, 2016 fnc_chernarusedit_v3 1. Cleaned - Off/On simulation for the created objects. 2. For PvP missions to reduce network traffic added the ability to create objects local to the client. (in this case, preferably damage to objects off). GitHub Any chance for an addons version for non mission makers? 1 Share this post Link to post Share on other sites