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froggyluv

Why do animations clip through walls?

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Generally seems to happen more with mods trying to force more animations but happens in vanilla from time to time.

What I'd like to know is why does it happen in this engine so frequently where as in other games it never happens? This game does allow for IK so can't that be applied for all human collisions? Two soldiers occupying same space , especially for cqb don't look great either.

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Generally seems to happen more with mods trying to force more animations but happens in vanilla from time to time.

What I'd like to know is why does it happen in this engine so frequently where as in other games it never happens? This game does allow for IK so can't that be applied for all human collisions? Two soldiers occupying same space , especially for cqb don't look great either.

What does it have to do with IK? IK = inverse kinematic, and afaik in arma it is implemented only for the steering-wheels. but even if it would be implemented everywhere, it would only mean that i could animated the gun, and the skeleton would follow that one. It has NO relation to collision, or clipping.

In most games, you don't see it because everything is related to the arms and camera viewport (most FPS). It happens in all the games, no worries.

Simply put, it is not worth checking collision for every animated frame. You don't see it that often because you don't have the same freedom as arma in terms of 1st = 3rd animations, plus the collision "box" is tighter for arma. For all games out there, animations are external files used on certain events. Even when combined with rag-dolls, those are still pre-made anim files with little to no real time blending.

BTW, self intersecting geometry is also too CPU heavy to solve on the fly without any precalcs

as a general rule, don't use terms you have no idea about (IK in this case) ;)

Edited by PuFu

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Ahh ok, always thought it meant a sort of 'pushback' collision on the skeleton -must have first seen it in a Euphoria example years ago and for some reason that just stuck. Costly collision checks makes sense, hope there is an economical solution at some point.

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