gersen 10 Posted April 25, 2015 Is possible to import a config file from a mod to a mission? Share this post Link to post Share on other sites
jshock 513 Posted April 25, 2015 You can import all you want, now being able to use everything in it no, but some of what is in the config.bin file can be transferred to the description.ext file. Share this post Link to post Share on other sites
gersen 10 Posted April 30, 2015 Is possible using create new object with cfgWeapon. I'd like to link the came texture of vests and helmets to the missions, without the need of a mod. The uniforms have their hiddenselection, so I can change it via setobjectexture, but the other gear have no hiddenselection. Share this post Link to post Share on other sites
jshock 513 Posted April 30, 2015 No, I don't believe it is possible. Share this post Link to post Share on other sites
das attorney 858 Posted April 30, 2015 No, I don't believe it is possible. ^ this. No import of CfgWeapon, CfgVehicles, CfgMagazines, CfgAmmo etc. Share this post Link to post Share on other sites
banky 4 Posted April 30, 2015 What about groups, like if you want custom groups in just one mission? Share this post Link to post Share on other sites
das attorney 858 Posted April 30, 2015 You mean like CfgGroups? Try it, I'm not sure to be honest. Share this post Link to post Share on other sites
jshock 513 Posted April 30, 2015 What about groups, like if you want custom groups in just one mission? Don't see the need to define a config when all you ned to do is make a couple of global arrays containing the necessary unit classes. Share this post Link to post Share on other sites
das attorney 858 Posted April 30, 2015 That's what I'd do but maybe he wants it for Zeus or something. Share this post Link to post Share on other sites
jshock 513 Posted April 30, 2015 That's what I'd do but maybe he wants it for Zeus or something. Fine point. Share this post Link to post Share on other sites