Electricleash 133 Posted April 20, 2015 Hullo all I am trying to hide all mission tasks but one at the start of the mission and have them dynamically revealed as the player progresses. I want to do this, ideally, through the 'in-editor' modules only. I understand the use of 'spawn BIS_fnc_taskCreate', doing it only through triggers or scripts but my mission is complex and I need to be able to visualise the mission flow on the map. Therefore it would make things easier if I could just Hide/Show the tasks using the modules that I have already placed. Is it something to do with the Set Task State -> Created module? and if so how do I sync it correctly with the triggers and/or Task Create modules to make it work? I have spent the last few hours looking for a solution, but not one thread on the forum seems to have a definitive answer. Most threads are ancient/outdated and/or give the wrong answers. There are some great vid tutorials out there but none seem to go deeper than assigning/succeeding tasks. Any help would be greatly appreciated. E Share this post Link to post Share on other sites
Kerc Kasha 102 Posted April 20, 2015 I believe syncing a trigger to the create task module will make it only create the task when the triggers condition is met Share this post Link to post Share on other sites
Electricleash 133 Posted April 20, 2015 Excellent! That did it, I have no idea why I didn't try this beforehand. Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted April 20, 2015 Excellent! That did it, I have no idea why I didn't try this beforehand. You can always click the info button near the bottom to see a small example sometimes and description of how the modules can be used. Share this post Link to post Share on other sites