lukeprtr 10 Posted April 19, 2015 I raised my waterline in L3DT because the entire ocean was like 1/4 meter deep. So I went in L3DT and raised it the waterline and it raises the terrain under it aswell. How can I fix this? Share this post Link to post Share on other sites
cring0 138 Posted April 19, 2015 (edited) I was told you just have to change the minimum and maximum values. For instance, I have mine currently set to min. -15m and max. 150m. If the waterline is 1m above the level I wanted, the land is too low, so I want to raise everything up 1m. I would then change those values to -14m and 151m. At least that's what I understood, maybe I have that wrong. I haven't gotten this far yet though, I'll have to confirm this later. Edited April 19, 2015 by cring0 Share this post Link to post Share on other sites
lukeprtr 10 Posted April 19, 2015 Ok thanks I will test to see if it works, hopefully it does. Share this post Link to post Share on other sites
lukeprtr 10 Posted April 21, 2015 yep! it works thanks! Share this post Link to post Share on other sites
soapboxsubmarine 11 Posted April 23, 2015 this is not working for me. my waterline raises but terrain will not follow acordingly ---------- Post added at 16:16 ---------- Previous post was at 16:05 ---------- think if you dont have enough room to go on. eg: if minimum height is at -1, this would not work. If you raise the minimum to lets say +15 and the max, the seabed will follow and water level will be at 0. so then you end up with no water at all Share this post Link to post Share on other sites
bushlurker 46 Posted April 24, 2015 Yes - this trick is really only useful when you have a decent depth of "ocean" to play with... if you have -100m minimum then hiking the whole terrain up by 10m just means max sea depth goes to -90m - not a big deal. However - if you've got no actual sea depth at all - hiking the land up in the air is just pushing what little seabed you have upwards too... You tend to run into this sort of issue mostly with "Real World" heightmaps, since they're mostly derived from orbital optical/radar sensors which basically "stop" when they hit the sea surface. With these sort of maps you really need to - identify on the heightmap exactly where the coastline should actually be - then "carve out" the sea with some sort of heightmap editing tool such as L3DT or Leveller.... B Share this post Link to post Share on other sites
lukeprtr 10 Posted April 24, 2015 When you raise your max 1 place you need to lower your minimum down 1. So my terrain Min: -36 Max: 400 With edits Min: -72 Max: 436 Hope you understand -Luke Share this post Link to post Share on other sites
bushlurker 46 Posted April 24, 2015 I think you might be a little confused here... Let's look at your numbers.... So my terrain Min: -36 Max: 400 So.. the range, or spread of height values on your terrain is 436 meters - from the lowest point to the highest point... With editsMin: -72 Max: 436 Now the range or spread of height values is 508 meters. In effect, you've stretched the heightmap so the lows are lower and the highs are higher... You need to preserve the range, otherwise you're distorting the landscape... When you raise your max 1 place you need to lower your minimum down 1. It should actually be "When you raise your max 1 place you need to raise your minimum UP 1 as well". Basically - the water stays in the same place always - at Zero meters. What you have to do is shift the whole landscape up or down relative to that, whilst at the same time preserving the range of the heightmap... Hope that makes sense.... B Share this post Link to post Share on other sites