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zukov

roads in L3DT?

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i want to port my first terrain created with l3dt and cloud filter in photoshop

terrain.png

is a small map but will be rich in bridges and dirt roads

question

before than to port in TB is better that I prepare the roads with L3DT tools or make this job in TB?

thanks in advance

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If you have a lot of work to do use L3DT, TB can change the height but i find L3DT does a better job, I just use TB for small tweaks.

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I don't know if I'm doing it correctly myself, but I customized my roads on my sat map and etched out the roadways with L3DT. Now, I'm using asphalt and gravel textures in my mask image for most of my roadways, as I'm considering simply relying on that texture for some of the secondary/back/side roads as opposed to using road objects for every road. I'm thinking that this will not only save some time during object placement, but might help performance a little? One problem with this that was brought to my attention was that AI need proper roads to follow if they're going to be operating vehicles(http://epochmod.com/forum/index.php?/topic/34473-ground-textures-and-mask-image/?p=231897).

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