adogmc 0 Posted April 14, 2015 (edited) How to configure the viewer buttons because I can not select my various animations via the [Enter] which is the basic key I think. I go through the controls of games, but it does not work or I make a false manipulation ... someone an idea? Edited April 15, 2015 by ADOGMC Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 14, 2015 I can not select my various animations via the [space] which is the basic key I think. Enter or middle-mouse is the default key for cycling animation sources, then [ and ] or mousewheel to change the anim phase. No idea if these can be changed. Share this post Link to post Share on other sites
adogmc 0 Posted April 15, 2015 thank you, :) I continued my research because it is painful, I can not test my annimations. Share this post Link to post Share on other sites
adogmc 0 Posted April 15, 2015 Attached explanations in wifi https://community.bistudio.com/wiki/Buldozer_Manual Use Buldozer You can use keyboard and mouse to perform actions: Take note that you can define have a look at the controls from the game (Configure >> Controls >> Keyboard >> “Show†development) A, W Change height Z, Q, S, D Move the camera E Move the camera forward (faster than Z) X, C Lateral move of the camera (Num. pad) 5 Reset camera and object rotation (Num. pad) 2,4,6,8 Rotate the object (the camera won't move) (Num. pad) + Zoom in (Num. pad) – Zoom out ENTER Select next animation Mouse wheel (animate the selection) But despite the changes in the game controls it does not work. If the developer has an explanation for my problem, I'm interested. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 16, 2015 Attached explanations in wifihttps://community.bistudio.com/wiki/Buldozer_Manual But despite the changes in the game controls it does not work. If the developer has an explanation for my problem, I'm interested. Buldozer on your P: drive doesn't use the same profile as the game, so ingame changes to your controls will only affect the Arma3.cfg/User.Arma3Profile not the Buldozer.cfg. You need to copy & paste any control/graphic changes into your Buldozer.cfg (wherever that may be) then set the buldozer.cfg to Read Only so that the changes don't revert back when you start Buldozer for the first time. Share this post Link to post Share on other sites
adogmc 0 Posted April 17, 2015 Thank you for your reply but unfortunately it does not. Every time I run bulldozer creates a new file. Also I think that the copying references key exchange something here. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 17, 2015 Do you have fixed path set to a specific profile .cfg in your O2 options? e.g. the "External Viewer" path is set to: P:\buldozer.exe -buldozer -noLand -exThreads=0 -noLogs -noAsserts -profiles=P:\profiles\ -name=Buldozer That should create a fixed position for a Buldozer.cfg file at P:\profiles\Users\Buldozer\Buldozer.cfg which you can edit. As I said before; make sure that one you're done editing the .cfg file, set it to be Read-only (right-click the Buldozer.cfg file, select Properties, and click the box that says "Read-only" so that a tick appears in the box). AFAIK that should stop Buldozer trying to use any other paths for a .cfg file and stop it overwriting any data in the original one. Share this post Link to post Share on other sites
adogmc 0 Posted April 20, 2015 hello da12thMonkey, I always tested the same problem. But thank you for your help. I'm away for a week. I will resume the search on my return.:banghead: Share this post Link to post Share on other sites
adogmc 0 Posted May 9, 2015 since the update, everything is back to normalFPDR Share this post Link to post Share on other sites
psychosis 10 Posted June 9, 2015 After update when starting buldozer have that... External Viewer: Attach failed. No viewer found. Share this post Link to post Share on other sites