soapboxsubmarine 11 Posted April 12, 2015 Finally solved roads issue. Now anyone know of a good way to change the entire waterlevel down in TB. I tried doing it in L3DT, but this is has proven not fruitful since heightfield is specified only as above water, so if you try to raise the field you end up with no water. tnhks alot Share this post Link to post Share on other sites
lukeprtr 10 Posted April 12, 2015 I think in your config.cpp you can change it on line 2658 Share this post Link to post Share on other sites
jakerod 254 Posted April 12, 2015 Finally solved roads issue.Now anyone know of a good way to change the entire waterlevel down in TB. I tried doing it in L3DT, but this is has proven not fruitful since heightfield is specified only as above water, so if you try to raise the field you end up with no water. tnhks alot You can't. Water is assumed to be at 0 meters. If you want to change the water level relative to your heightmap you have to shift the heightmap up or down. If you want to do this in L3DT you can use the "Operations > Heightfield > Change Vertical Range" option. You just need to make sure that you add or subtract the same amount from both the highest elevation and the lowest or else you will skew your heightmap. Example: Highest Elevation: 100mLowest Elevation: 10m You want to make the lowest elevation be -10m so you subtract 20 from each number. Highest Elevation: 80m Lowest Elevation: -10m I think in your config.cpp you can change it on line 2658 There is no config elevation to change the water level. You can change maxTide but that only affects the max tide and not the minimum to the best of my knowledge. Different people use different configs so line 2658 in your config might be different from line 2658 in his or mine. Just something to keep in mind in the future. Share this post Link to post Share on other sites