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ozdeadmeat

EndGame Source Code

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Can anyone tell me where the Mission Source code is for the new EndGame Mission?

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Its probably locked in the missions_f_mark.ebo, but can find a lot of the functions used in the function viewer (ie revive, group manager, shared objectives). You just have to look through it.

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You have to do something a little bit tricky...

aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\initServer.sqf";
copyToClipboard (str aaa);

aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\initPlayerLocal.sqf";
copyToClipboard (str aaa);

aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\mission.sqm";
copyToClipboard (str aaa);

aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\description.ext";
copyToClipboard (str aaa);

You MUST delete the first "{" and the last "}" for each files.

Anyway, for this method, the mission is not working 100% correctly (as for mine, I cant establish the FOB).

However, at least, we know how to setup HvT modules and the new "Revive" as a respawn template.

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Ahh cool, i will definitely check it out. Thnx for letting me know. I will try and post the file content here so everyone can load the mission in the editor and see how BIS did the mission.

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This seems to work perfectly for me. The mission works just how it's supposed to.

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It wasn't a question if the mission worked. I wanted to look at the source code so I can try and make my own EndGame Mission

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