outlaw2101 28 Posted March 22, 2015 G'day! After extensive research - I've come here to ask. I am trying to make a fictional border checkpoint like the Berlin wall somewhere in Europe set during the Cold War just to see what I can come up with in Arma. I have Soviet and East German troops on one side of the checkpoint, and West German and American troops on their side of the checkpoint. I've tried to make the units hold their fire until they are shot at - however I can't seem to get them to actually hold their fire. What I want is for all units to hold fire unless they are shot at - to simulate an extremely tense situation on this border. Thanks Share this post Link to post Share on other sites
opusfmspol 282 Posted March 22, 2015 (edited) Command "setFriend", used at mission start: https://community.bistudio.com/wiki/setFriend Side relations: https://community.bistudio.com/wiki/Side_relations In 3d Editor it's possible to create multiple BLUFOR and OPFOR centers with separate groups under them. The center's have the friend setting. Perhaps after a "fired" event handler goes off, transfer all units from groups under one center to groups under the other so the new friend setting filters down? Haven't tried it though, don't know if it would work. Could also try setCaptive. https://community.bistudio.com/wiki/setCaptive Edited March 22, 2015 by OpusFmSPol Share this post Link to post Share on other sites