-FW- Shaanguy 10 Posted March 13, 2015 (edited) spawn_dialog.hpp class SPAWN_DIALOG { idd = -1; movingenable = false; onLoad = "[] execVM 'SPAWN_settings.sqf'"; class Controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by shaan, v1.063, #Sapide) //////////////////////////////////////////////////////// class SC_ListBox: RscListbox { idc = 1500; text = "List Box"; //--- ToDo: Localize; x = 0.380547 * safezoneW + safezoneX; y = 0.176985 * safezoneH + safezoneY; w = 0.175198 * safezoneW; h = 0.476022 * safezoneH; }; class SC_Button_Spawn: RscButton { idc = 1600; text = "Spawn"; //--- ToDo: Localize; x = 0.380547 * safezoneW + safezoneX; y = 0.653007 * safezoneH + safezoneY; w = 0.175198 * safezoneW; h = 0.0340016 * safezoneH; action = "[] execVM 'spawn.sqf'"; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; }; spawn_defines.hpp /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_CHECKBOX 77 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class RscListBox { deletable = 0; fade = 0; access = 0; type = CT_LISTBOX; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorScrollbar[] = { 1, 0, 0, 0 }; colorSelect[] = { 0, 0, 0, 1 }; colorSelect2[] = { 0, 0, 0, 1 }; colorSelectBackground[] = { 0.95, 0.95, 0.95, 1 }; colorSelectBackground2[] = { 1, 1, 1, 0.5 }; colorBackground[] = { 0, 0, 0, 0.3 }; soundSelect[] = { "\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1 }; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; colorPicture[] = { 1, 1, 1, 1 }; colorPictureSelected[] = { 1, 1, 1, 1 }; colorPictudeDisabled[] = { 1, 1, 1, 0.25 }; tooltipColorText[] = { 1, 1, 1, 1 }; tooltipColorBox[] = { 1, 1, 1, 1 }; tooltipColorShade[] = { 0, 0, 0, 0.65 }; class ListScrollBar { color[] = { 1, 1, 1, 1 }; autoScrollEnabled = 1; }; style = ST_MULTI; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = { 0, 0, 0, 0.5 }; period = 1.2; maxHistoryDelay = 1; colorPictureDisabled[] = { 1, 1, 1, 1 }; }; class RscButton { deletable = 0; fade = 0; access = 0; type = CT_BUTTON; text = ""; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { 0.149, 0.639, 0.063, 1 }; colorBackgroundDisabled[] = { 0, 0, 0, 0.5 }; colorBackgroundActive[] = { 0, 0, 0, 1 }; colorFocused[] = { 0, 0, 0, 1 }; colorShadow[] = { 0, 0, 0, 0 }; colorBorder[] = { 0, 0, 0, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; style = ST_CENTER; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; offsetX = 0; offsetY = 0; offsetPressedX = 0; offsetPressedY = 0; borderSize = 0; }; spawn_settings.sqf // on load 2 = lbAdd [1500, "Rifleman"]; 1 = lbAdd [1500, "Sniper"]; spawn // button clicked // Nothing i wanted to make a listbox condition when i clicked the button, something like this: _lbselected = SPAWN_DIALOG lbIsSelected 1500; if (_lbselected == "Sniper") then {BLA BLA BLA}; something like that, this dialog is about before spawning, selecting classes, i did 2 , --- Rifleman & Sniper --- SOLVED = TRUE OTHER PROBLEM: well this post solved, but there is a other problem, here: http://forums.bistudio.com/showthread.php?190720-Dialog-ListBox-little-help-needed&p=2917440#post2917440 Sorry for a new thread, the other problem Edited April 10, 2015 by [FW] Shaanguy Problem Solved but there is a another problem Share this post Link to post Share on other sites
dreadedentity 278 Posted March 13, 2015 (edited) You need to use the indexes to test with, something like this: switch (lbCurSel 1500) do { case 0: {hint "You have selected Rifleman";}; case 1: {hint "You have selected Sniper";}; default {hint "I don't know how this happened, but you have selected an index that does not exist.";}; }; copy and replace your old button class with this: class SC_Button_Spawn: RscButton { idc = 1600; text = "Spawn"; //--- ToDo: Localize; x = 0.380547 * safezoneW + safezoneX; y = 0.653007 * safezoneH + safezoneY; w = 0.175198 * safezoneW; h = 0.0340016 * safezoneH; action = 'switch (lbCurSel 1500) do{case 0: {hint "You have selected Rifleman";};case 1: {hint "You have selected Sniper";};default {hint "I don't know how this happened, but you have selected an index that does not exist.";};};'; }; You can also use lbSetData and do something with that, but that's a whole other can of beans. Also, format... Edited March 13, 2015 by DreadedEntity Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted March 13, 2015 action = 'switch (lbCurSel 1500) do{case 0: {hint "You have selected Rifleman";};case 1: {hint "You have selected Sniper";};default {hint "I don\'t know how this happened, but you have selected an index that does not exist.";};};'; My nitpicking of the day: Escaping. Share this post Link to post Share on other sites
fight9 14 Posted March 13, 2015 Nitpicking isn't a bad thing... Especially when it results in clean, correct, and optimal coding. Share this post Link to post Share on other sites
-FW- Shaanguy 10 Posted March 13, 2015 thanks all, your all scripts worked Share this post Link to post Share on other sites
dreadedentity 278 Posted March 13, 2015 My nitpicking of the day: Escaping. Not sure what you mean Johnny, that code should work just fine Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted March 13, 2015 Well, I might be mistaken but I can't imagine this works properly as even the syntax highlighting points out that there's an escaping issue: action = 'switch (lbCurSel 1500) do{case 0: {hint "You have selected Rifleman";};case 1: {hint "You have selected Sniper";};default {hint "I don't know how this happened, but you have selected an index that does not exist.";};};'; Share this post Link to post Share on other sites
-FW- Shaanguy 10 Posted March 14, 2015 (edited) i posted another problem on this comment, but i couldn't get any replies, and this thread is really old, so i made a other thread here: http://forums.bistudio.com/showthread.php?190720-Dialog-ListBox-little-help-needed&p=2917440#post2917440 Edited April 10, 2015 by [FW] Shaanguy Share this post Link to post Share on other sites