joostsidy 682 Posted March 13, 2015 I noticed that some mods and scripts offer 'suppressive fire' abilities. I decided to script my own version but I can't get an AI to fire on a specific location. The usual BIS commands don't work well enough: setDir, setFormDir, doWatch, lookAt etc. The most important problem is aiming along the vertical axis: if my suppression soldier is standing on a hill laying down fire on enemies in the valley, he shoots way above their heads, because he's shooting straight on, relative to the height of the hill he's standing on. Is there a solution for this? Share this post Link to post Share on other sites
lappihuan 178 Posted March 15, 2015 Try doTarget or fireAtTarget and other familiar commands. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted March 17, 2015 A very simple and hacky way: [color=#FF8040][color=#191970][b]while[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#191970][b]alive[/b][/color] [color=#1874CD]_unitTarget[/color][color=#8B3E2F][b]}[/b][/color] [color=#191970][b]do[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_positionShooter[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getPosATL[/b][/color] [color=#1874CD]_unitShooter[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_positionTarget[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]getPosATL[/b][/color] [color=#1874CD]_unitTarget[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_direction[/color] [color=#8B3E2F][b]=[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_positionShooter[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_positionTarget[/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_dirTo[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_positionObject[/color] [color=#8B3E2F][b]=[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_unitShooter[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_positionShooter[/color] [color=#191970][b]distance[/b][/color] [color=#1874CD]_positionTarget[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_direction[/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] BIS_fnc_relPos[color=#8B3E2F][b];[/b][/color] [color=#1874CD]_positionObject[/color] [color=#191970][b]set[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#FF0000]2[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_positionObject[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]2[/color][color=#8B3E2F][b])[/b][/color] [color=#8B3E2F][b]+[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color][/color] [color=#006400][i]//shooting 1 meter above the target unit's head assuming he's laying flat on the ground[/i][/color][color=#FF8040] [color=#1874CD]_targetObject[/color][color=#8B3E2F][b] =[/b][/color] [color=#191970][b]createVehicle[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"TargetCenter"[/color][color=#8B3E2F][b],[/b][/color] [color=#1874CD]_positionObject[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b],[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"CAN_COLLIDE"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_unitShooter[/color] [color=#191970][b]doTarget[/b][/color] [color=#1874CD]_targetObject[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_weaponShooter [/color][color=#8B3E2F][b]=[/b][/color] [color=#191970][b]currentWeapon[/b][/color] [color=#1874CD]_unitShooter[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]sleep[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]for[/b][/color] [color=#7A7A7A]"_i"[/color] [color=#191970][b]from[/b][/color] [color=#FF0000]0[/color] [color=#191970][b]to[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#191970][b]random[/b][/color] [color=#FF0000]10[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]do[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_unitShooter[/color] [color=#191970][b]forceWeaponFire[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_weaponShooter[/color][color=#8B3E2F][b],[/b][/color] [color=#7A7A7A]"Single"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]sleep[/b][/color] [color=#FF0000]0.2[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]sleep[/b][/color] [color=#FF0000]3[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]deleteVehicle[/b][/color] [color=#1874CD]_targetObject[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color][/color] Kudos to Killzone_Kid for his SQF to BBCode Converter. Share this post Link to post Share on other sites