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zyg0tic

How to whitelist addons (without them being installed/included on server/mission)?

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Hi. I've just recently begun running a small server and I'm curious about how to allow players to use certain addons.

On the server I run a mission that requires

- CBA_A3 (which on a side note is a big headache because of uninstall issues and in-game expansion configure problems... Im just reinstalling Arma 3 now because of it!)

- ALiVE

- ASR_AI3

The server settings I have that are relevant to this discussion are

kickduplicate = 1;

verifySignatures = 2;

BattlEye = 1;

onUnsignedData = "kick (_this select 0)";

onHackedData = "ban (_this select 0)";

Currently if players dont have the necessary mods, and if they have other addons, they get kicked.

But there are some mods that are okay and I dont mind people using, like sound mods. I dont want it to be required, just allowed. Kind of like a mod/addon whitelist.

So what must I do to accomplish that?

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Put the .bikey-files from the mods you want to allow into the server's key-folder. That's all. :)

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