zyg0tic 12 Posted March 11, 2015 Hi. I've just recently begun running a small server and I'm curious about how to allow players to use certain addons. On the server I run a mission that requires - CBA_A3 (which on a side note is a big headache because of uninstall issues and in-game expansion configure problems... Im just reinstalling Arma 3 now because of it!) - ALiVE - ASR_AI3 The server settings I have that are relevant to this discussion are kickduplicate = 1; verifySignatures = 2; BattlEye = 1; onUnsignedData = "kick (_this select 0)"; onHackedData = "ban (_this select 0)"; Currently if players dont have the necessary mods, and if they have other addons, they get kicked. But there are some mods that are okay and I dont mind people using, like sound mods. I dont want it to be required, just allowed. Kind of like a mod/addon whitelist. So what must I do to accomplish that? Share this post Link to post Share on other sites
Belbo 462 Posted March 11, 2015 Put the .bikey-files from the mods you want to allow into the server's key-folder. That's all. :) 1 Share this post Link to post Share on other sites