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thecoolsideofthepillow

Clientside Scripts on Vanilla Servers?

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I am really curious about running clientside scripts while in MP servers that are unmodified. Not to maliciously inject things like god mode or kill everyone, but to fully understand and utilize the game as I know is possible.

A good example of what I mean is every now and then, I find a game where one or two people are able to run a radio on their vehicle. They are not using the VOIP channels to play music, they are actually playing music from their vehicle somehow, and it's affected by the vehicle's state. Turn the vehicle off, the radio turns off. If you leave the engine and radio on and exit the vehicle, the sound continues to play, but more muted and becomes softer the further you get away from the vehicle.

I also saw a user on Reddit mentioning how VTS Weapon Resting works even on vanilla servers; this is a little more concerning to me as that particular mod can give the player using it an aim advantage, so if the server itself isn't running it, but individual clients can, the clients not using it will be disadvantaged against those who are.

So where can I learn more about clientside scripting as it concerns multiplayer servers? What is and isn't possible with them, how to write and use them, how to prevent them running on your server if you do not want them, etc?

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It really boils down to SP style scripting (clientside, local) that it put into addon/mod form and is executed anytime the player joins a mission, on any type of server or LAN.

To prevent use on a server simply turn on "verify signatures" and make sure you have no mods/addons enabled on the server. There are probably other measures you could take, but that's the simpilest.

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