Jump to content
Sign in to follow this  
fett_li

Patch 1.40 Bullet detecting

Recommended Posts

Hey guys,

I just read the new patchnotes. And I was very glad to see bullet detecting in the game!

Added: New danger cause (dcbulletClose) to danger.fsm (notes in AI Changelog)

[...]

Added: Detection of bullets flying close to unit

But. I have no single clue how to access it. Only for the new "DCBulletClose" in the AI's danger.fsm.

Does any of you know more? I'd be so glad to know more! This is such a great feature...

Share this post


Link to post
Share on other sites

I think it's already set up, units are put into combat mode when a bullet comes close.

If it is adjustable then I'd imagine it's done in the config file which would be like making a new addon.

That's how I understand. It sadly doesn't apply to static weapons.

Share this post


Link to post
Share on other sites

There was some explanations from the AI Discussion and General Discussion threads for dev branch when it was announced in late February, but for performance reasons it's limited.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×