fett_li 15 Posted March 3, 2015 Hey guys, I just read the new patchnotes. And I was very glad to see bullet detecting in the game! Added: New danger cause (dcbulletClose) to danger.fsm (notes in AI Changelog)[...] Added: Detection of bullets flying close to unit But. I have no single clue how to access it. Only for the new "DCBulletClose" in the AI's danger.fsm. Does any of you know more? I'd be so glad to know more! This is such a great feature... Share this post Link to post Share on other sites
f2k sel 164 Posted March 3, 2015 I think it's already set up, units are put into combat mode when a bullet comes close. If it is adjustable then I'd imagine it's done in the config file which would be like making a new addon. That's how I understand. It sadly doesn't apply to static weapons. Share this post Link to post Share on other sites
chortles 263 Posted March 4, 2015 There was some explanations from the AI Discussion and General Discussion threads for dev branch when it was announced in late February, but for performance reasons it's limited. Share this post Link to post Share on other sites