Jump to content
aliascartoons

[CO15] Blood Runner - hardcore mission

Recommended Posts

Description:
ALTIS is sinking. Everyone is trying to evacuate. Your have to get to extraction in time, this is your last chance to escape. More details in Briefing.

Features:
• no respawn
• Psycho's aid system
• JIP compatible


Known issues:
Do not disable AI, could cause trouble with JIP and some other scripts


Notes:
This is the fourth episode from a co-op campaign of 10? missions (not decided yet), first episode is FOOTHOLD and ARMADA is the prequel.
You can download ARMADA from here.

Direct download
http://www.armaholic.com/page.php?id=28218

STEAM
http://steamcommunity.com/sharedfiles/filedetails/?id=394937578

Required Mods:

• Community Upgrade Project - Weapon Pack
• CBA v2.0 or higher

Recommended addon but NOT mandatory
If you want to spice up the mission even more you can use this little addon that increase water level and makes ALTIS sink.
Direct download: @Altis_BloodRunner
STEAM download: @Altis_BloodRunner

However if you use it don't forget to disable it before another ALTIS mission otherwise will be broken.
Here there are the parameters used:
MaxTide = 5;
MaxWave = 2;


If you like my work support me subscribing to my Youtube channel:
YT - aliascartoons
or
Steam Workshop:
- Subscribe

Thank you!

  • Like 2

Share this post


Link to post
Share on other sites

Mission updated to ver 2.

STEAM and direct download link same as in first post.

 

MaxTide addon no longer recommended. I'm waiting for BIS to make tide scriptable :)

 

However if you still want to use @Altis_BloodRunner to have the level of water rising over time please make sure you have it enabled on server as well.

 

Changelog:
v2.0

  • removed maxtide addon recommendation, waiting for BIS to make the script version available
  • changed the pbo file name
  • changed time for mission
  • changed winning and losing conditions
  • small briefing and objective edits
  • removed some triggers
  • changed various scripts and mission' flow
  • removed unused scripts
  • changed units loadout
  • changed scripts which didn't work after last A3 update
  • enemy AI skills tweak
  • small sounds edit
  • changed framework
  • respawn policy changed, you still have one life but you can respawn on AI slot if any available

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×