BL1P 35 Posted February 15, 2015 I have recently noticed that the onPlayerRespawn.sqf is ran on a player joining server and not only when a player respawns. is this intended, am i doing something weird, or is it a bug ? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted February 15, 2015 I have recently noticed that the onPlayerRespawn.sqf is ran on a player joining server and not only when a player respawns.is this intended, am i doing something weird, or is it a bug ? No this is normal. An oddity for sure, but normal. To prevent it running for joined clients, put this at the top line: if (isNull (_this select 1)) exitWith {/* Im not respawning just joining! */}; Share this post Link to post Share on other sites
Fluit 13 Posted February 15, 2015 No this is normal. An oddity for sure, but normal.To prevent it running for joined clients, put this at the top line: if (isNull (_this select 1)) exitWith {/* Im not respawning just joining! */}; Very clever! Thx :) Share this post Link to post Share on other sites
BL1P 35 Posted February 15, 2015 Thanks thought it was me freaking out there for a bit :) Share this post Link to post Share on other sites