ceolnariazz 39 Posted February 14, 2015 all right i want the standart greenish color to change to solid black ( texture files are in game already ) heres my config cfgvehicles : class TF66_U_ATACS_FG_T_F: B_Soldier_02_f { scope=1; faction="TF_66_F"; side=1; displayName="atacs fg"; vehicleClass="TF66_REAP_F"; nakedUniform="U_BasicBody"; uniformClass="tf66_u_atacs_fg_T"; hiddenSelections[]= { "Camo","camo4", "insignia" }; hiddenSelectionsTextures[]= { "\TF66\data\uniform\atacs\tf66_u_atacs_fg_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa" }; linkedItems[] = {}; weapons[] = {}; magazines[] = {}; }; cfgweapons class tf66_u_atacs_FG_T: Uniform_Base { scope=2; displayName="Taskforce 66 Uniform T-Shirt Atacs (fg)"; picture="\tf66\data\ui\icon_f_co.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier.p3d"; class ItemInfo: UniformItem { scope=2; uniformModel="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier.p3d"; uniformClass="tf66_U_atacs_FG_T_F"; containerClass="supply30"; armor=50; mass=1; hiddenSelections[]= { "Camo","camo4", "insignia" }; hiddenSelectionsTextures[]= { "\TF66\data\tf66_atacs_fg_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa" }; }; }; any ideas ? ;) Share this post Link to post Share on other sites
slatts 1978 Posted February 14, 2015 Change "camo" and "camo4" to "camo", "camo2" in the cfgvehicles ;) Share this post Link to post Share on other sites
ceolnariazz 39 Posted February 14, 2015 thanks man ;) is there a list with the hidden selections to the suitpack models ? got the ghilllie working but that one was tought though lets see about the survivor model Share this post Link to post Share on other sites