x3kj 1247 Posted February 13, 2015 (edited) Hi guys, i have a problem with my custom aircraft with custom pilot animation. My cockpit model is perfectly symmetrical and centered. However, the helper-crosshair (just for testing purposes) clearly shows that the view axis is missaligned, so i'm assuming that something in the animation is not correctly centered? As you can see i had to turn the view ingame quite a bit to the right to get the center of the HUD alligned with the bulletpath Could that be a problem of the animation? Can somebody explain to me what part of the pilot animation skeleton is responsible for the camera orientation and position? Because it doesnt seem like moving the camera bone does anything in this case. I also tried centering the rest of the bones as well but i dont see any change of the camera at all, it stays missaligned. Edited February 13, 2015 by Fennek Share this post Link to post Share on other sites
lao fei mao 21 Posted June 20, 2015 Well, the bottom reason is the memorypoint(name"pilot) of character's 3D model is not center, slightly left side. You may open the BI's character model template, and check the "pilot" memory point's coordination. I don't know if it is the intention of BI or not. But it really sucks. Beacuse of this, RHS's helicopter or jets has same issue. You may tweak this by revise rtm file, let the head slight turn right. Share this post Link to post Share on other sites