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epicgoldenwarrior

Bulletproof wheele?

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No time just tell

For 6 vehicles

Multiplayer

---------- Post added at 23:06 ---------- Previous post was at 22:59 ----------

Also, I have triggers that are attachTo vehicles, and I have this in init:

this addEventHandler ["Respawn","this execVM 'sectors.sqf'"];

Sectors.sqf:

Markername attachTo [carname,[0,0,0]];

But its not attaching to unless I do it manually.

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Lol Dreaded, you came up with the code :P ty F2k

Will test

How about question #2? I don't get why it wouldnt work.

edit: found alternate solution

Edited by EpicGoldenWarrior

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