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akvadakar

Dynamic

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Hey guys,

I like the CCE2 mission so I decided to create something similar but less demanding.

Features:

- Whole island used - you can go anywhere and still find enemy soldiers

- Up to 24 players: 4 groups with 6 soldiers each

- Group leaders can choose starting point for their groups anywhere on the island

- Revive respawn (by Kegetys I guess)

- Request random missions during the game

- Number of enemies depends on the number of players

- Random enemy patrols (armored, infantry, convoy, heli) near the position of players

- Random garrison in cities - bigger city = bigger garrison (spawns only when a player is near)

- Small villages may or may not have garrison, civilians, cars etc.

- Patrols & garrisons spawn infinitely. (once you clear the city - move away (cca >1 km) - move back (cca <1 km) = new garrison)

- Modified dynamic weather script by Mad Max

- Modified Nikiller's set pos inside building = enemy can be inside buildings

- Position of all players is tracked by marker with number & color according to the player's number in group & group (visible to everyone)

- First-aid kit for everyone

- Custom gear menu

- Artillery support

- CAS support

- Support vehicles which can be deployed for tickets earned by killing enemies & completing missions

- Set AI skill level & Score limit in lobby

- Random music plays all the time (only original OFP tracks)

- Dead bodies are deleted after 2 minutes

You can change many parameters in init.sqs (distance for patrols to spawn, weapons/ammo, support vehicles, type of enemy etc.).

You can port it with small effort to any island:

- Copy all things & place the EmptyHelipads for cities (base.sqs = big city, base1.sqs - medium, base0.sqs - small)

- Keep in mind the respawn_west marker must be outside of the "Playeralive" trigger zone

- "Server" gamelogic cannot be in water

No-addon version (Nogova, Everon, Malden, Kolgujev): http://www.mediafire.com/download/avbe7lllgj2rjb1/BIS_Dynamic.rar

WW4 Extended version (Everon): http://www.mediafire.com/download/5vse7rdpiwduv4j/[WW4]_Dynamic.eden.pbo

WW4 Extended version (Skye): http://www.mediafire.com/download/c7sc7dxocqgxuuj/[WW4]_Dynamic.skye.pbo

Enjoy & report any bugs, suggestions ;)

Edited by Akvadakar
v1.51 uploaded

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Updated the 1st post with additional info about modding.

Edited by Akvadakar

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Nice. Maybe a little bit "arcadish" and straight-forward, but in some instances that is a good thing. Definately worth try!

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I noticed the ammo bug can a stress server much more than I thought (even with the deleting ammo script) so now the ammo boxes are local to the player who created them.

All missions are updated in the #1 post + one new for RECON & WW4 addons on Scandrova.

I also changed the distances for patrols one more time - now they spawn further so you have more room for tactic. (of course you can change it in init.sqs)

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Cool mission but I think a time limit would be better than a score limit. Maybe it could feature a rescue heli outro that would save the team from the warzone when time limit would be reached. :)

Can it work in SP too btw?

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Well at least it has an "objective". It would be too easy to survive the time limit...

I wanted to add random objectives during the mission but I run out of time ATM so maybe in the future ;)

No plans for SP, sorry.

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Looks very interesting, looking forward to testing.

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Nice :)

I am going to improve the mission when I will get more free time (1 month probably).

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Version 1.5 uploaded.

Added custom dialog menu, random missions, scanning, convoys, more support vehicles, added tickets, reduced lag during units spawn and much more!

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No-addon version now includes Everon, Nogova, Malden and Kolgujev.

Also all versions are updated to v1.51 - tweaked patrols respawn.

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On 7/16/2015 at 11:50 AM, akvadakar said:

No-addon version now includes Everon, Nogova, Malden and Kolgujev.

Also all versions are updated to v1.51 - tweaked patrols respawn.

 

I can;t download the WW4 versions, and I know this has been a long time but I hope you see it or someone who has a working link sees this. 

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