sancron 32 Posted February 7, 2015 Hello, i just setup a Mission for internal Training. I use Zeus as Realtime Editor for Instructors. But i have now a small Problem with the set Callsign Module. And need a little bit help. i use this on in my description.ext Respawn = 3;RespawnDelay = 10; respawnVehicleDelay = 60; RespawnDialog = 0; respawnTemplates[] = {"MenuPosition"}; respawnOnStart = 0; Since there should be more then 1 Respawns available. But now, when People join. They just start at the first Respawn Point instead of the placed location. Also the assigned Callsign wÃth the set Callsign Module is gone. So my question is. What i need to do. That the assigned Callsign will stay also after Respawn? And maybe, how the People start on first join. At the Placed location instead of the Respawn Point. Share this post Link to post Share on other sites
Lala14 135 Posted February 7, 2015 I suggest setGroupId, it only needs to be activated one I'm pretty sure. Share this post Link to post Share on other sites
sancron 32 Posted February 7, 2015 Ok when only this works. Then i don't understand, why Bohemia inculde this Module. I will try this and hope BI will fix the Module. Or give out a better Documentation. Share this post Link to post Share on other sites